Skip to content

YyepPo/Data_Driven_Projectile

View on GitHub ↗Related repositories →

A lightweight, high-performance projectile system for Unreal Engine 5, using a data-driven approach with a central bullet manager and struct array. Supports lots of bullets with minimal CPU overhead, leveraging line traces and Niagara visuals

active 2025-08-262026-01-25 (UTC)

Complete coverage26,684 / 26,684 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
25
Pushes
5
Pull requests
0
Issues
0
Stars
18
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 153 days from 2025-08-26 to 2026-01-25. Pushes: 5 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 18 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
YyepPo5500

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 18 stars here means stars gained during the window, not the repo's star count.