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active 2024-02-062024-03-20 (UTC)

Complete coverage26,346 / 26,346 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
95
Pushes
68
Pull requests
4
Issues
9
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 44 days from 2024-02-06 to 2024-03-20. Pushes: 68 total, peak 10 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 9 total, peak 3 in a day. Comments: 5 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
unkn0wn107473423
ZEDIUM-Off393422

Recent activity

Latest issues, pull requests and releases

  • Issue#1unkn0wn1072024-03-20 15:09
    MVP - Base minimale
  • Issue comment#3unkn0wn1072024-03-20 15:09
    Checker une implémentation d'un RT simple openGL 3 en fragment shaders en C99
  • Issue#6unkn0wn1072024-03-20 15:08
    J'essaye de set-up RT mais je suis bloqué : lgl_draw_image => mlx_put_image
  • Issue#7unkn0wn1072024-03-20 15:08
    TODO Parser
  • Pull request#2ZEDIUM-Off2024-03-08 18:39
  • Issue#7unkn0wn1072024-03-06 06:19
    TODO Parser
  • Issue#6unkn0wn1072024-03-06 03:44
    J'essaye de set-up RT mais je suis bloqué : lgl_draw_image => mlx_put_image
  • Pull request#5ZEDIUM-Off2024-03-04 14:44
  • Issue comment#5unkn0wn1072024-03-04 02:23
    Parsing
  • Pull request#5unkn0wn1072024-03-04 02:21
  • Issue#4unkn0wn1072024-02-21 16:09
    Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
  • Issue comment#4ZEDIUM-Off2024-02-21 15:48
    Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
  • Issue comment#4ZEDIUM-Off2024-02-13 11:17
    Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
  • Issue#4unkn0wn1072024-02-13 06:05
    Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
  • Issue#3unkn0wn1072024-02-13 05:53
    Checker une implémentation d'un RT simple openGL 3 en fragment shaders en C99
  • Pull request#2unkn0wn1072024-02-13 05:49
  • Issue comment#1unkn0wn1072024-02-06 16:18
    MVP - Base minimale
  • Issue#1ZEDIUM-Off2024-02-06 16:14
    MVP - Base minimale

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.