active 2024-02-06 → 2024-03-20 (UTC)
Complete coverage26,346 / 26,346 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-16 (UTC)
Events
95
Pushes
68
Pull requests
4
Issues
9
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 44 days from 2024-02-06 to 2024-03-20. Pushes: 68 total, peak 10 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 9 total, peak 3 in a day. Comments: 5 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| unkn0wn107 | 47 | 34 | 2 | 3 |
| ZEDIUM-Off | 39 | 34 | 2 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue#1unkn0wn1072024-03-20 15:09MVP - Base minimale
- Issue comment#3unkn0wn1072024-03-20 15:09Checker une implémentation d'un RT simple openGL 3 en fragment shaders en C99
- Issue#6unkn0wn1072024-03-20 15:08J'essaye de set-up RT mais je suis bloqué : lgl_draw_image => mlx_put_image
- Issue#7unkn0wn1072024-03-20 15:08TODO Parser
- Pull request#2ZEDIUM-Off2024-03-08 18:39
- Issue#7unkn0wn1072024-03-06 06:19TODO Parser
- Issue#6unkn0wn1072024-03-06 03:44J'essaye de set-up RT mais je suis bloqué : lgl_draw_image => mlx_put_image
- Pull request#5ZEDIUM-Off2024-03-04 14:44
- Issue comment#5unkn0wn1072024-03-04 02:23Parsing
- Pull request#5unkn0wn1072024-03-04 02:21
- Issue#4unkn0wn1072024-02-21 16:09Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
- Issue comment#4ZEDIUM-Off2024-02-21 15:48Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
- Issue comment#4ZEDIUM-Off2024-02-13 11:17Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
- Issue#4unkn0wn1072024-02-13 06:05Faisabilité d'implémentation de gl_get_shaderiv, gl_get_shader_info_log pour la vérification d'initialisation des fragment shaders
- Issue#3unkn0wn1072024-02-13 05:53Checker une implémentation d'un RT simple openGL 3 en fragment shaders en C99
- Pull request#2unkn0wn1072024-02-13 05:49
- Issue comment#1unkn0wn1072024-02-06 16:18MVP - Base minimale
- Issue#1ZEDIUM-Off2024-02-06 16:14MVP - Base minimale
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.