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active 2023-08-282024-07-08 (UTC)

Complete coverage26,332 / 26,332 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
308
Pushes
119
Pull requests
10
Issues
133
Stars
3
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 316 days from 2023-08-28 to 2024-07-08. Pushes: 119 total, peak 8 in a day. Pull requests: 10 total, peak 3 in a day. Issues: 133 total, peak 9 in a day. Comments: 33 total, peak 9 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ZikkeyLS282119522
coderabbitai[bot]130011
Cospero4040
Ciplenock1010

Recent activity

Latest issues, pull requests and releases

  • Issue#22ZikkeyLS2024-06-18 16:35
    BEngineCore: Textures uses too much memory
  • Issue#83ZikkeyLS2024-06-03 23:59
    BEngineCore: Refactor Assets
  • Issue#82ZikkeyLS2024-06-02 12:10
    BEngineCore: Add global/local position/rotation/scale
  • Issue#81ZikkeyLS2024-06-02 12:05
    BEngineCore: Fix model reading from archive
  • Issue#81ZikkeyLS2024-05-28 22:16
    BEngineCore: Fix model reading from archive
  • Issue#80ZikkeyLS2024-05-26 11:09
    BEngineCore: Implement Server-Client logic
  • Issue#79ZikkeyLS2024-05-19 23:24
    BEngineEditor: Drag And Drop files from explorer and archieves
  • Issue#78ZikkeyLS2024-05-19 23:24
    BEngineEditor: Update Asset Context after rename
  • Issue#67ZikkeyLS2024-05-12 11:59
    BEngineCore: Remove OnEditor events and just add [RunInEditor] attribute
  • Issue#69ZikkeyLS2024-05-11 23:30
    BEngineEditor: Editor Camera Gimbal Locks
  • Issue#71ZikkeyLS2024-05-10 10:20
    BEngineEditor: Change Camera functional to pre-show in editor before run
  • Issue#75ZikkeyLS2024-05-09 23:07
    BEngineEditor: Pack Engine data with assets on build
  • Issue#74ZikkeyLS2024-05-09 23:07
    BEngineCore: Implement Shader as Asset
  • Issue#73ZikkeyLS2024-05-09 23:06
    BEngineCore: Build Configurations
  • Pull request#76ZikkeyLS2024-05-09 23:06
  • Issue comment#76ZikkeyLS2024-05-07 11:59
    feat(Editor, Core): Build Configuration
  • Issue#77ZikkeyLS2024-05-07 11:59
    BEngineCore: Implement Image as Asset
  • Issue#72ZikkeyLS2024-05-05 20:04
    BEngineCore: Runtime can't load PhysX dll properly
  • Issue comment#72ZikkeyLS2024-05-05 20:04
    BEngineCore: Runtime can't load PhysX dll properly
  • Issue comment#76coderabbitai[bot]2024-05-05 14:28
    feat(Editor, Core): Build Configuration
  • Pull request#76Cospero2024-05-05 14:28
  • Issue#75ZikkeyLS2024-05-03 05:20
    BEngineEditor: Pack Engine data with assets on build
  • Issue#74ZikkeyLS2024-05-03 05:18
    BEngineCore: Implement Shader as Asset
  • Issue#15ZikkeyLS2024-05-02 21:40
    BEngineCore: Packer
  • Issue#73ZikkeyLS2024-05-02 21:39
    BEngineCore: Runtime Configurations

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.