Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate does not decrease under multi GPU binding.
active 2023-11-23 → 2026-08-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 994 days from 2023-11-23 to 2026-08-12. Pushes: 322 total, peak 16 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 2 in a day. Comments: 40 total, peak 2 in a day. Stars: 122 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| aSurgingRiver | 349 | 322 | 0 | 26 |
| Jakub-Ciecierski | 8 | 0 | 0 | 1 |
| dongmingchao | 4 | 0 | 0 | 2 |
| npruehs | 3 | 0 | 0 | 3 |
| Mr11647 | 2 | 0 | 0 | 1 |
| winngo88 | 2 | 0 | 0 | 2 |
| devpateltech007 | 2 | 0 | 0 | 2 |
| devpanda0 | 2 | 0 | 0 | 1 |
| Yuvi-GD | 1 | 0 | 0 | 1 |
| mutou127 | 1 | 0 | 0 | 1 |
| yassineMessaoud9 | 1 | 0 | 0 | 0 |
| adarshjamuaar | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#45mutou1272026-08-12 01:525.1版本插件启动阶段经常会产生两种不同的偶发崩溃
- Issue#44Jakub-Ciecierski2025-12-05 10:43Packaged UE4 app crashes when calling ue.call many times from WebView (FMallocBinned2 realloc unrecognized block)
- Issue comment#44aSurgingRiver2025-12-04 08:53Packaged UE4 app crashes when calling ue.call many times from WebView (FMallocBinned2 realloc unrecognized block)
- Issue comment#41aSurgingRiver2025-10-07 14:034.27 (latest commit) setting ctrl_scale=false has no effect [Oculus Quest]
- Issue#42Jakub-Ciecierski2025-10-07 09:514.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
- Issue comment#42aSurgingRiver2025-10-06 15:384.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
- Issue#43Jakub-Ciecierski2025-10-03 06:37[4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
- Issue comment#43aSurgingRiver2025-10-03 01:48[4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
- Issue comment#41aSurgingRiver2025-10-03 01:374.27 (latest commit) setting ctrl_scale=false has no effect [Oculus Quest]
- Issue#43Jakub-Ciecierski2025-10-02 14:37[4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
- Issue#42Jakub-Ciecierski2025-10-02 14:354.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
- Issue comment#38aSurgingRiver2025-08-06 12:42Update CEF Version
- Issue comment#39Jakub-Ciecierski2025-06-06 10:57DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
- Issue#39Jakub-Ciecierski2025-06-06 10:57DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
- Issue#39Jakub-Ciecierski2025-06-04 08:30DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
- Issue comment#38devpanda02025-05-30 10:50Update CEF Version
- Issue comment#38aSurgingRiver2025-05-30 04:30Update CEF Version
- Issue#38devpanda02025-05-30 01:03Update CEF Version
- Issue comment#35aSurgingRiver2025-04-30 01:07Android support
- Issue comment#33aSurgingRiver2025-02-07 01:33EGL and ANGLE failure on Linux build
- Issue comment#33aSurgingRiver2025-02-01 11:01EGL and ANGLE failure on Linux build
- Issue comment#31aSurgingRiver2025-01-16 02:18是否支持查看PDF?
- Issue comment#29aSurgingRiver2025-01-02 04:09UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment
- Issue comment#29npruehs2025-01-01 19:45UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment
- Issue comment#29aSurgingRiver2024-12-21 02:00UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 122 stars here means stars gained during the window, not the repo's star count.