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Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate does not decrease under multi GPU binding.

active 2023-11-232026-08-12 (UTC)

Partial coverage18,584 / 23,850 hourly files (78%) · 2 absent upstream · 5,263 failed, retryable2023-11-222026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
546
Pushes
322
Pull requests
0
Issues
14
Stars
122
Forks
19

Activity over time

Daily event counts in the loaded window

Line chart, 994 days from 2023-11-23 to 2026-08-12. Pushes: 322 total, peak 16 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 2 in a day. Comments: 40 total, peak 2 in a day. Stars: 122 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
aSurgingRiver349322026
Jakub-Ciecierski8001
dongmingchao4002
npruehs3003
Mr116472001
winngo882002
devpateltech0072002
devpanda02001
Yuvi-GD1001
mutou1271001
yassineMessaoud91000
adarshjamuaar1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#45mutou1272026-08-12 01:52
    5.1版本插件启动阶段经常会产生两种不同的偶发崩溃
  • Issue#44Jakub-Ciecierski2025-12-05 10:43
    Packaged UE4 app crashes when calling ue.call many times from WebView (FMallocBinned2 realloc unrecognized block)
  • Issue comment#44aSurgingRiver2025-12-04 08:53
    Packaged UE4 app crashes when calling ue.call many times from WebView (FMallocBinned2 realloc unrecognized block)
  • Issue comment#41aSurgingRiver2025-10-07 14:03
    4.27 (latest commit) setting ctrl_scale=false has no effect [Oculus Quest]
  • Issue#42Jakub-Ciecierski2025-10-07 09:51
    4.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
  • Issue comment#42aSurgingRiver2025-10-06 15:38
    4.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
  • Issue#43Jakub-Ciecierski2025-10-03 06:37
    [4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
  • Issue comment#43aSurgingRiver2025-10-03 01:48
    [4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
  • Issue comment#41aSurgingRiver2025-10-03 01:37
    4.27 (latest commit) setting ctrl_scale=false has no effect [Oculus Quest]
  • Issue#43Jakub-Ciecierski2025-10-02 14:37
    [4.27] When ue4 app has low fps (< 30 fps) sending messaged from js to ue4 becomes very slow.
  • Issue#42Jakub-Ciecierski2025-10-02 14:35
    4.27 setting "ue_gpu_cef=true" and "cef_gpu_ue=true" causes the application to hang infinitely when calling a lot of js-to-ue4 communication.
  • Issue comment#38aSurgingRiver2025-08-06 12:42
    Update CEF Version
  • Issue comment#39Jakub-Ciecierski2025-06-06 10:57
    DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
  • Issue#39Jakub-Ciecierski2025-06-06 10:57
    DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
  • Issue#39Jakub-Ciecierski2025-06-04 08:30
    DereferenceIfNecessary nullptr on Destroy [Exception thrown: read access violation.]
  • Issue comment#38devpanda02025-05-30 10:50
    Update CEF Version
  • Issue comment#38aSurgingRiver2025-05-30 04:30
    Update CEF Version
  • Issue#38devpanda02025-05-30 01:03
    Update CEF Version
  • Issue comment#35aSurgingRiver2025-04-30 01:07
    Android support
  • Issue comment#33aSurgingRiver2025-02-07 01:33
    EGL and ANGLE failure on Linux build
  • Issue comment#33aSurgingRiver2025-02-01 11:01
    EGL and ANGLE failure on Linux build
  • Issue comment#31aSurgingRiver2025-01-16 02:18
    是否支持查看PDF?
  • Issue comment#29aSurgingRiver2025-01-02 04:09
    UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment
  • Issue comment#29npruehs2025-01-01 19:45
    UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment
  • Issue comment#29aSurgingRiver2024-12-21 02:00
    UE 4.27 Crash in UWebBase:RebuildWidget ,at line 207 , SNew(SBrowserImp),In Editor Enviroment

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 122 stars here means stars gained during the window, not the repo's star count.