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Open-source re-implementation of The Elder Scrolls: Arena.

active 2025-03-302026-08-04 (UTC)

Partial coverage11,226 / 11,955 hourly files (94%) · 2 absent upstream · 726 failed, retryable2025-03-302026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
851
Pushes
469
Pull requests
20
Issues
19
Stars
134
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 493 days from 2025-03-30 to 2026-08-04. Pushes: 469 total, peak 12 in a day. Pull requests: 20 total, peak 2 in a day. Issues: 19 total, peak 5 in a day. Comments: 139 total, peak 24 in a day. Stars: 134 total, peak 14 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#190XJDHDR2026-06-08 23:27
    Animation speed (original game issue, really)
  • Issue comment#322Allofich2026-05-31 23:46
    Set up for spawning guards
  • Issue comment#316afritz12026-01-27 06:34
    Arrow kills enemy
  • Issue comment#315hazelnot2026-01-24 20:33
    Vulkan renderer freezes (Couldn't acquire next swapchain image)
  • Issue comment#315hazelnot2026-01-24 20:31
    Vulkan renderer freezes (Couldn't acquire next swapchain image)
  • Issue#315hazelnot2026-01-24 18:24
    Vulkan renderer freezes (Couldn't acquire next swapchain image)
  • Issue#314Allofich2025-11-21 03:39
    Fatigue storage and calculation
  • Issue comment#312afritz12025-11-21 03:19
    could I use high-resolution textures for this?
  • Issue comment#311Allofich2025-11-11 00:57
    Error when trying to load PALACE5.INF
  • Issue comment#311Allofich2025-11-09 03:38
    Error when trying to load PALACE5.INF
  • Issue#311afritz12025-11-09 01:46
    Error when trying to load PALACE5.INF
  • Issue comment#311afritz12025-11-09 01:46
    Error when trying to load PALACE5.INF
  • Issue comment#310afritz12025-11-09 00:55
    Generate magic items like original game
  • Issue comment#312afritz12025-11-09 00:30
    could I use high-resolution textures for this?
  • Pull request#310Allofich2025-11-08 09:03
  • Issue comment#308Allofich2025-11-04 19:55
    Progress on recreating Arena item generation
  • Pull request#309Allofich2025-11-04 15:49
  • Pull request#307DealsBeam2025-11-02 16:44
  • Pull request#306DealsBeam2025-10-31 12:15
  • Issue comment#304Allofich2025-10-20 19:30
    Make stamina loss like the original game
  • Issue comment#304afritz12025-10-20 17:45
    Make stamina loss like the original game
  • Issue comment#304afritz12025-10-20 17:44
    Make stamina loss like the original game
  • Issue comment#299Link4Electronics2025-10-08 07:54
    Player is clipping through the floor on Big Endian device
  • Issue comment#297afritz12025-10-07 17:18
    Determine gold amounts and item chances for monsters like original game
  • Issue comment#297Allofich2025-10-07 17:00
    Determine gold amounts and item chances for monsters like original game

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 134 stars here means stars gained during the window, not the repo's star count.