A telescopic post-processing effect in C# and HLSL for Unity Developers to use within game development. The effect incorporates depth-based blur, a circular viewpoint, and interpolation of pixel positions and normal vectors of objects to create focus effects and create a simulation of a player looking through a telescope.
active 2023-09-05 → 2024-01-11 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 129 days from 2023-09-05 to 2024-01-11. Pushes: 5 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| akisnapp | 5 | 5 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.