Modify what dialogue shows up in-game without having to modify the base game files. This acts both as a database for looking through what dialogue exists, as well as a way to centralize all dialogue in one location (whereas the vanilla game has them split across csv and lua files). Note: Using a Hades mod requires owning the game, preferably on PC.
active 2026-04-06 → 2026-04-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 19 days from 2026-04-06 to 2026-04-24. Pushes: 8 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| alexmaichen | 9 | 8 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#2alexmaichen2026-04-08 09:41feat: integrate into RunControl
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.