Skip to content

alfredbaudisch/GodotDynamicInventorySystem

View on GitHub ↗Related repositories →

Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild

active 2023-08-20 → 2026-05-22 (UTC)

Complete coverage27,977 / 27,977 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-23 (UTC)
Events
367
Pushes
4
Pull requests
5
Issues
5
Stars
327
Forks
18

Activity over time

Daily event counts in the loaded window

Line chart, 1007 days from 2023-08-20 to 2026-05-22. Pushes: 4 total, peak 4 in a day. Pull requests: 5 total, peak 5 in a day. Issues: 5 total, peak 4 in a day. Comments: 4 total, peak 3 in a day. Stars: 327 total, peak 23 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
alfredbaudisch17453
Bejasc1001

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 327 stars here means stars gained during the window, not the repo's star count.