Skip to content

aniketrajnish/Unity-Collider-Optimizer

View on GitHub ↗Related repositories →

Optimizes mesh and polygon colliders in Unity

active 2023-09-30 → 2026-03-18 (UTC)

Complete coverage28,362 / 28,362 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-08 (UTC)
Events
562
Pushes
35
Pull requests
2
Issues
8
Stars
468
Forks
32

Activity over time

Daily event counts in the loaded window

Line chart, 901 days from 2023-09-30 to 2026-03-18. Pushes: 35 total, peak 9 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 8 total, peak 5 in a day. Comments: 11 total, peak 7 in a day. Stars: 468 total, peak 43 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
aniketrajnish473527
mrpacogp5002
Prikalel2001
nnra68641000
FeuerTiger861001

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 468 stars here means stars gained during the window, not the repo's star count.