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替代DoTween Lightning-fast and Zero Allocation Tween Library for Unity.

C# · active 2025-03-022026-06-10 (UTC)

Complete coverage26,585 / 26,585 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
632
Pushes
11
Pull requests
23
Issues
26
Stars
495
Forks
29

Activity over time

Daily event counts in the loaded window

Line chart, 466 days from 2025-03-02 to 2026-06-10. Pushes: 11 total, peak 3 in a day. Pull requests: 23 total, peak 3 in a day. Issues: 26 total, peak 3 in a day. Comments: 42 total, peak 8 in a day. Stars: 495 total, peak 16 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#287luke-sunshine-kittens2026-06-10 12:19
  • Issue#283iconnoci2026-05-16 04:54
    The LitMotionAnimationComponent does not update the color or alpha of the UI in the editor preview scene.
  • Issue#211nuskey82026-05-10 00:55
    Can you provide the source code of the project including all dependencies?
  • Issue comment#227nuskey82026-05-10 00:53
    LMotion : OnStart Handle
  • Issue#281nuskey82026-05-10 00:49
    LitMotionAnimation errors when exit prefab edit mode
  • Issue comment#223nuskey82026-05-10 00:49
    Bugfix: Endless exception loop when exiting prefab mode
  • Pull request#223emptybraces2026-05-10 00:49
  • Pull request#233emptybraces2026-05-10 00:47
  • Pull request#276nnra68642026-05-10 00:47
  • Issue#279SudoCat2026-04-09 22:04
    Reversing playback doesn't work with async
  • Issue#274VirtueSky2026-03-23 07:33
    Dotween Adapter
  • Pull request#269nuskey82026-03-19 09:26
  • Issue comment#229nuskey82026-03-05 05:13
    Debug suggestions
  • Issue comment#263lclandrews2026-02-12 11:43
    Fixes for fundamental flaws with TMP animators
  • Issue#262emptybraces2026-02-01 09:33
    Why are callbacks bound to LSequence invoked every frame?
  • Issue comment#260NHIKMUS2026-01-26 06:21
    BugFix: WithOnLoopComplete When bool skipValuesDuringDelay = true
  • Issue comment#260vietdungdev2026-01-25 19:24
    BugFix: WithOnLoopComplete When bool skipValuesDuringDelay = true
  • Issue#251nuskey82026-01-20 05:33
    Can sequence reuse?
  • Issue#236nuskey82026-01-20 05:30
    LSequence
  • Issue#248nuskey82026-01-08 09:43
    From Value Extensions
  • Issue comment#237nuskey82026-01-08 09:39
    LSequence recycle handle bug
  • Pull request#260KMUS19972026-01-06 08:54
  • Pull request#259KMUS19972026-01-06 06:45
  • Issue comment#258vietdungdev2025-12-24 09:37
    LSequence.Create() .Append(LMotion.Create(0f, 1f, 1f).BindToPositionX(transform)) .Join(LMotion.Create(0f, 1f, 1f).BindToPositionY(transform)) .Insert(0f, LMotion.Create(0f, 1f, 1f).BindToPositionZ(transform)) .Run();
  • Issue comment#258vietdungdev2025-12-24 08:56
    LSequence.Create() .Append(LMotion.Create(0f, 1f, 1f).BindToPositionX(transform)) .Join(LMotion.Create(0f, 1f, 1f).BindToPositionY(transform)) .Insert(0f, LMotion.Create(0f, 1f, 1f).BindToPositionZ(transform)) .Run();

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 495 stars here means stars gained during the window, not the repo's star count.