A real-time fluid simulation implemented in C++ using Jos Stam's "Real-Time Fluid Dynamics for Games" algorithm. This project utilizes the GLFW library for window management and OpenGL rendering. The simulation models fluid behavior in real-time, allowing users to interact with the fluid through mouse inputs.
active 2024-08-11 → 2024-08-12 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 2 days from 2024-08-11 to 2024-08-12. Pushes: 4 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| aobu | 4 | 4 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.