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A deterministic, time-based combat simulation system inspired by Call of Duty weapon mechanics, implementing a discrete event simulation model with real-time physics and tactical decision-making.

active 2026-01-26 → 2026-10-11 (UTC)

Complete coverage28,330 / 28,330 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-07 (UTC)
Events
1.6K
Pushes
486
Pull requests
276
Issues
10
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 259 days from 2026-01-26 to 2026-10-11. Pushes: 486 total, peak 18 in a day. Pull requests: 276 total, peak 15 in a day. Issues: 10 total, peak 3 in a day. Comments: 457 total, peak 39 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot1K295212348
archanox2661411102
renovate[bot]9443510
Codex9360
Claude5230
chatgpt-codex-connector[bot]5005
mend-bolt-for-github[bot]3120
coderabbitai[bot]2002
dependabot[bot]1010
github-actions[bot]1100

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.