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C++ open source 3D game engine 3d游戏引擎

active 2023-08-152026-04-06 (UTC)

Complete coverage26,639 / 26,639 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
500
Pushes
38
Pull requests
2
Issues
6
Stars
359
Forks
17

Activity over time

Daily event counts in the loaded window

Line chart, 966 days from 2023-08-15 to 2026-04-06. Pushes: 38 total, peak 10 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 6 total, peak 1 in a day. Comments: 45 total, peak 18 in a day. Stars: 359 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
MomoDeve604030
fall20195834214
qiyuewuyi23333001

Recent activity

Latest issues, pull requests and releases

  • Issue#99qiyuewuyi23332024-05-24 14:55
    is there a operation guide?
  • Issue comment#99qiyuewuyi23332024-05-23 00:21
    is there a operation guide?
  • Issue comment#99MomoDeve2024-05-22 11:50
    is there a operation guide?
  • Issue#99qiyuewuyi23332024-05-22 01:58
    is there a operation guide?
  • Issue#98fall20192024-04-07 09:06
    SSR Task List
  • Issue comment#94fall20192024-04-06 13:15
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94fall20192024-03-31 06:56
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94fall20192024-03-30 20:26
    Screen space reflection with hierarchical ray tracer
  • Issue comment#66MomoDeve2024-03-28 20:58
    [Rendering] Lens flare phase1
  • Issue comment#94MomoDeve2024-03-28 19:34
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94MomoDeve2024-03-28 19:31
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94MomoDeve2024-03-28 19:29
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94fall20192024-03-25 18:52
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94MomoDeve2024-03-25 15:29
    Screen space reflection with hierarchical ray tracer
  • Issue comment#66fall20192024-03-25 15:23
    [Rendering] Lens flare phase1
  • Issue comment#94fall20192024-03-20 11:43
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94fall20192024-03-16 15:49
    Screen space reflection with hierarchical ray tracer
  • Issue#96fall20192024-03-16 12:40
    Refactoring of shader compilation
  • Pull request#97fall20192024-03-16 12:40
  • Issue comment#94fall20192024-03-16 02:45
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94fall20192024-03-15 10:35
    Screen space reflection with hierarchical ray tracer
  • Issue#96fall20192024-03-15 10:23
    Refactoring of shader compilation
  • Issue#95fall20192024-03-14 22:33
    Using geometry shader to expend shadow maps.
  • Issue comment#94fall20192024-03-14 15:34
    Screen space reflection with hierarchical ray tracer
  • Issue comment#94MomoDeve2024-03-14 14:36
    Screen space reflection with hierarchical ray tracer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 359 stars here means stars gained during the window, not the repo's star count.