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active 2023-08-272026-04-24 (UTC)

Complete coverage26,562 / 26,562 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
116
Pushes
46
Pull requests
6
Issues
7
Stars
36
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 972 days from 2023-08-27 to 2026-04-24. Pushes: 46 total, peak 17 in a day. Pull requests: 6 total, peak 6 in a day. Issues: 7 total, peak 6 in a day. Comments: 13 total, peak 9 in a day. Stars: 36 total, peak 23 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ath92432735
Copilot261934
netlify[bot]4004

Recent activity

Latest issues, pull requests and releases

  • Issue comment#15Copilot2025-08-13 19:00
    Fix WebGPU canvas layering and camera synchronization for mobile-friendly OrbitControls
  • Issue comment#15ath922025-08-13 18:56
    Fix WebGPU canvas layering and camera synchronization for mobile-friendly OrbitControls
  • Issue comment#15ath922025-08-13 18:10
    Replace PlayerControls with mobile-friendly ThreeJS OrbitControls and add WebGPU fallback
  • Issue comment#15netlify[bot]2025-08-13 17:10
    [WIP] Replace playercontrols with mobile friendly ThreeJS controls
  • Issue#14ath922025-08-13 17:09
    Replace playercontrols with mobile friendly ThreeJS controls
  • Issue comment#11Copilot2025-08-07 21:19
    Fix camera synchronization between WebGPU and Three.js renderers
  • Issue#12ath922025-08-07 21:13
    Make blob tree the default “fractal” and remove other shaders
  • Issue comment#11ath922025-08-07 21:10
    Fix camera synchronization between WebGPU and Three.js renderers
  • Issue comment#11netlify[bot]2025-08-07 19:35
    [WIP] Threejs and webgpu cameras are not synced properly
  • Issue#8ath922025-08-07 17:39
    Netlify serves 404 for shaders
  • Issue comment#9netlify[bot]2025-08-07 16:51
    [WIP] Netlify serves 404 for shaders
  • Issue#8ath922025-08-07 16:51
    Netlify serves 404 for shaders
  • Issue#4ath922025-08-07 13:19
    Left panel blocks screen on mobile
  • Issue comment#5ath922025-08-07 12:57
    Make left panel collapsible for mobile devices
  • Issue comment#5Copilot2025-08-07 12:52
    Make left panel collapsible for mobile devices
  • Issue comment#5ath922025-08-07 12:17
    Make left panel collapsible for mobile devices
  • Issue#2ath922025-08-07 12:12
    Build failing
  • Pull request#3ath922025-08-07 12:12
  • Pull request#7Copilot2025-08-07 12:07
  • Issue comment#5netlify[bot]2025-08-07 12:06
    [WIP] Left panel blocks screen on mobile
  • Pull request#5Copilot2025-08-07 12:06
  • Issue#4ath922025-08-07 12:05
    Left panel blocks screen on mobile
  • Issue comment#3Copilot2025-08-07 12:03
    [WIP] Build failing
  • Pull request#3Copilot2025-08-07 12:03
  • Pull request#1ath922025-08-07 10:53

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 36 stars here means stars gained during the window, not the repo's star count.