active 2023-08-27 → 2026-04-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 972 days from 2023-08-27 to 2026-04-24. Pushes: 46 total, peak 17 in a day. Pull requests: 6 total, peak 6 in a day. Issues: 7 total, peak 6 in a day. Comments: 13 total, peak 9 in a day. Stars: 36 total, peak 23 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ath92 | 43 | 27 | 3 | 5 |
| Copilot | 26 | 19 | 3 | 4 |
| netlify[bot] | 4 | 0 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#15Copilot2025-08-13 19:00Fix WebGPU canvas layering and camera synchronization for mobile-friendly OrbitControls
- Issue comment#15ath922025-08-13 18:56Fix WebGPU canvas layering and camera synchronization for mobile-friendly OrbitControls
- Issue comment#15ath922025-08-13 18:10Replace PlayerControls with mobile-friendly ThreeJS OrbitControls and add WebGPU fallback
- Issue comment#15netlify[bot]2025-08-13 17:10[WIP] Replace playercontrols with mobile friendly ThreeJS controls
- Issue#14ath922025-08-13 17:09Replace playercontrols with mobile friendly ThreeJS controls
- Issue comment#11Copilot2025-08-07 21:19Fix camera synchronization between WebGPU and Three.js renderers
- Issue#12ath922025-08-07 21:13Make blob tree the default “fractal” and remove other shaders
- Issue comment#11ath922025-08-07 21:10Fix camera synchronization between WebGPU and Three.js renderers
- Issue comment#11netlify[bot]2025-08-07 19:35[WIP] Threejs and webgpu cameras are not synced properly
- Issue#8ath922025-08-07 17:39Netlify serves 404 for shaders
- Issue comment#9netlify[bot]2025-08-07 16:51[WIP] Netlify serves 404 for shaders
- Issue#8ath922025-08-07 16:51Netlify serves 404 for shaders
- Issue#4ath922025-08-07 13:19Left panel blocks screen on mobile
- Issue comment#5ath922025-08-07 12:57Make left panel collapsible for mobile devices
- Issue comment#5Copilot2025-08-07 12:52Make left panel collapsible for mobile devices
- Issue comment#5ath922025-08-07 12:17Make left panel collapsible for mobile devices
- Issue#2ath922025-08-07 12:12Build failing
- Pull request#3ath922025-08-07 12:12
- Pull request#7Copilot2025-08-07 12:07
- Issue comment#5netlify[bot]2025-08-07 12:06[WIP] Left panel blocks screen on mobile
- Pull request#5Copilot2025-08-07 12:06
- Issue#4ath922025-08-07 12:05Left panel blocks screen on mobile
- Issue comment#3Copilot2025-08-07 12:03[WIP] Build failing
- Pull request#3Copilot2025-08-07 12:03
- Pull request#1ath922025-08-07 10:53
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 36 stars here means stars gained during the window, not the repo's star count.