A cross-platform reimplementation of JKDF2 in C
active 2025-09-03 → 2025-09-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 28 days from 2025-09-03 to 2025-09-30. Pushes: 36 total, peak 6 in a day. Pull requests: 11 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 43 total, peak 15 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#8awe4442025-09-30 01:50
- Pull request#8awe4442025-09-30 01:46
- Pull request#7awe4442025-09-22 19:17
- Pull request#7Copilot2025-09-22 18:00
- Pull request#4awe4442025-09-18 02:16
- Pull request#5awe4442025-09-18 01:27
- Pull request#6Copilot2025-09-18 01:25
- Pull request#5Copilot2025-09-18 01:24
- Issue comment#3Copilot2025-09-08 16:50Add Mappable Joystick Action for In-Game Pause Menu
- Issue comment#3Copilot2025-09-08 15:48Add Mappable Joystick Action for In-Game Pause Menu
- Pull request#3Copilot2025-09-08 01:33
- Pull request#2Copilot2025-09-08 00:26
- Pull request#1awe4442025-09-07 20:36
- Issue comment#1Copilot2025-09-07 02:51Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping with multiple detection methods (SDL2/Linux)
- Issue comment#1awe4442025-09-07 02:39Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping with multiple detection methods (SDL2/Linux)
- Issue comment#1Copilot2025-09-05 20:49Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping debugging (SDL2/Linux)
- Issue comment#1awe4442025-09-05 19:09Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping debugging (SDL2/Linux)
- Issue comment#1Copilot2025-09-05 17:35Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping debugging (SDL2/Linux)
- Issue comment#1awe4442025-09-05 17:25Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping debugging (SDL2/Linux)
- Issue comment#1awe4442025-09-05 17:10Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and comprehensive A button cutscene skipping debugging (SDL2/Linux)
- Issue comment#1awe4442025-09-05 16:04Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and direct A button cutscene skipping (SDL2/Linux)
- Issue comment#1Copilot2025-09-05 14:52Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and A button ESC functionality for cutscenes (SDL2/Linux)
- Issue comment#1awe4442025-09-05 14:45Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and A button ESC functionality for cutscenes (SDL2/Linux)
- Issue comment#1Copilot2025-09-05 14:06Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and multi-button A button ESC functionality for cutscenes (SDL2/Linux)
- Issue comment#1awe4442025-09-05 13:59Add streamlined joystick-driven menu navigation with Wayland-compatible custom cursor rendering and multi-button A button ESC functionality for cutscenes (SDL2/Linux)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.