A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
active 2023-08-17 → 2026-04-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 976 days from 2023-08-17 to 2026-04-18. Pushes: 83 total, peak 6 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 8 total, peak 2 in a day. Comments: 16 total, peak 2 in a day. Stars: 195 total, peak 25 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| b0nes164 | 98 | 83 | 2 | 9 |
| s1ddok | 6 | 0 | 0 | 5 |
| patricknasralla | 3 | 0 | 0 | 2 |
| Kheartz | 1 | 0 | 0 | 0 |
| felixbjorkeson | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#17patricknasralla2025-03-11 13:15Unexpected Error Log in Unity Vulkan
- Issue comment#17b0nes1642025-03-08 16:33Unexpected Error Log in Unity Vulkan
- Issue comment#17patricknasralla2025-03-07 13:19Unexpected Error Log in Unity Vulkan
- Issue comment#17b0nes1642025-03-07 13:05Unexpected Error Log in Unity Vulkan
- Issue#17patricknasralla2025-03-07 12:29Unexpected Error Log in Unity Vulkan
- Issue comment#16b0nes1642025-02-02 19:19align16 question
- Issue#16b0nes1642025-02-02 19:19align16 question
- Issue#16Kheartz2025-02-02 07:21align16 question
- Issue#14b0nes1642024-04-01 00:41Regarding timing options
- Issue comment#14b0nes1642024-04-01 00:40Regarding timing options
- Issue#14felixbjorkeson2024-03-31 12:19Regarding timing options
- Pull request#13b0nes1642023-08-25 00:16
- Pull request#13b0nes1642023-08-25 00:14
- Issue comment#12b0nes1642023-08-24 21:57The shader hangs 4090 on large (6M entries) buffer
- Issue#12b0nes1642023-08-24 21:57The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12b0nes1642023-08-23 19:40The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12s1ddok2023-08-23 15:43The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12s1ddok2023-08-22 10:20The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12b0nes1642023-08-22 00:08The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12s1ddok2023-08-19 04:56The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12b0nes1642023-08-19 03:34The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12s1ddok2023-08-18 09:17The shader hangs 4090 on large (6M entries) buffer
- Issue comment#12b0nes1642023-08-17 20:56The shader hangs 4090 on large (6M entries) buffer
- Issue#11b0nes1642023-08-17 20:54The purpose of b_index
- Issue comment#12s1ddok2023-08-17 17:49The shader hangs 4090 on large (6M entries) buffer
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 195 stars here means stars gained during the window, not the repo's star count.