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A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

active 2023-08-172026-04-18 (UTC)

Complete coverage26,763 / 26,763 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
324
Pushes
83
Pull requests
2
Issues
8
Stars
195
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 976 days from 2023-08-17 to 2026-04-18. Pushes: 83 total, peak 6 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 8 total, peak 2 in a day. Comments: 16 total, peak 2 in a day. Stars: 195 total, peak 25 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
b0nes164988329
s1ddok6005
patricknasralla3002
Kheartz1000
felixbjorkeson1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#17patricknasralla2025-03-11 13:15
    Unexpected Error Log in Unity Vulkan
  • Issue comment#17b0nes1642025-03-08 16:33
    Unexpected Error Log in Unity Vulkan
  • Issue comment#17patricknasralla2025-03-07 13:19
    Unexpected Error Log in Unity Vulkan
  • Issue comment#17b0nes1642025-03-07 13:05
    Unexpected Error Log in Unity Vulkan
  • Issue#17patricknasralla2025-03-07 12:29
    Unexpected Error Log in Unity Vulkan
  • Issue comment#16b0nes1642025-02-02 19:19
    align16 question
  • Issue#16b0nes1642025-02-02 19:19
    align16 question
  • Issue#16Kheartz2025-02-02 07:21
    align16 question
  • Issue#14b0nes1642024-04-01 00:41
    Regarding timing options
  • Issue comment#14b0nes1642024-04-01 00:40
    Regarding timing options
  • Issue#14felixbjorkeson2024-03-31 12:19
    Regarding timing options
  • Pull request#13b0nes1642023-08-25 00:16
  • Pull request#13b0nes1642023-08-25 00:14
  • Issue comment#12b0nes1642023-08-24 21:57
    The shader hangs 4090 on large (6M entries) buffer
  • Issue#12b0nes1642023-08-24 21:57
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12b0nes1642023-08-23 19:40
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12s1ddok2023-08-23 15:43
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12s1ddok2023-08-22 10:20
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12b0nes1642023-08-22 00:08
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12s1ddok2023-08-19 04:56
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12b0nes1642023-08-19 03:34
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12s1ddok2023-08-18 09:17
    The shader hangs 4090 on large (6M entries) buffer
  • Issue comment#12b0nes1642023-08-17 20:56
    The shader hangs 4090 on large (6M entries) buffer
  • Issue#11b0nes1642023-08-17 20:54
    The purpose of b_index
  • Issue comment#12s1ddok2023-08-17 17:49
    The shader hangs 4090 on large (6M entries) buffer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 195 stars here means stars gained during the window, not the repo's star count.