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A game engine made in C, inspired from the HAZEL engine.

active 2023-11-252025-05-10 (UTC)

Complete coverage26,739 / 26,739 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
107
Pushes
69
Pull requests
0
Issues
21
Stars
5
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 533 days from 2023-11-25 to 2025-05-10. Pushes: 69 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
babaliaris906900

Recent activity

Latest issues, pull requests and releases

  • Issue#8babaliaris2025-05-05 22:42
    Implement Some More Standard Functions
  • Issue#7babaliaris2025-05-05 22:41
    Implement a basic UTF8 string library
  • Issue#6babaliaris2025-05-05 22:40
    Implement a pool allocator
  • Issue#4babaliaris2025-05-05 22:38
    Change Assert Logs, to show more information.
  • Issue#3babaliaris2025-05-05 22:27
    Unsigned macros using std uint_x are misspelled!
  • Issue#2babaliaris2025-05-03 00:25
    Implement Unit Testing Framework
  • Issue#1babaliaris2025-04-29 12:54
    Implement Basic Logging Functionality
  • Issue#1babaliaris2025-04-28 23:04
    Implement Basic Logging Functionality
  • Issue#6babaliaris2024-05-16 15:58
    Create an Event System Abstraction
  • Issue#7babaliaris2024-05-16 15:58
    Implement GLFW Event System
  • Issue#8babaliaris2024-05-16 15:58
    Create Layers System
  • Issue#5babaliaris2024-05-16 15:58
    Create type macros using the preprocessor "define" keyword
  • Issue#1babaliaris2024-05-16 15:58
    Fix Memory Manager MemoryBlock Deletion
  • Issue#2babaliaris2024-05-16 15:58
    Create FileSystem (Read,Write) abstraction
  • Issue#8babaliaris2024-05-15 21:31
    Create Layers System
  • Issue#7babaliaris2024-05-15 21:31
    Implement GLFW Event System
  • Issue#6babaliaris2024-05-15 21:31
    Create an Event System Abstraction
  • Issue#5babaliaris2024-05-15 21:31
    Create type macros using the preprocessor "define" keyword
  • Issue#4babaliaris2024-05-15 21:27
    Use the logger to log memory leaks into a file (Memory Manager)
  • Issue#3babaliaris2024-05-15 21:25
    Abstract glad from the Windowing System
  • Issue#1babaliaris2024-05-15 21:21
    Fix Memory Manager MemoryBlock Deletion

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.