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active 2026-01-182026-02-18 (UTC)

Complete coverage26,684 / 26,684 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
142
Pushes
48
Pull requests
20
Issues
49
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 32 days from 2026-01-18 to 2026-02-18. Pushes: 48 total, peak 6 in a day. Pull requests: 20 total, peak 3 in a day. Issues: 49 total, peak 11 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
baeyc051010746161
chan000511240

Recent activity

Latest issues, pull requests and releases

  • Pull request#91baeyc05102026-02-18 14:33
  • Issue#79baeyc05102026-02-18 13:10
    절차적 맵 생성 및 진행 시스템 구현
  • Pull request#90baeyc05102026-02-18 13:06
  • Pull request#87chan00052026-02-12 11:12
  • Pull request#86baeyc05102026-02-12 00:53
  • Issue#80baeyc05102026-02-08 14:50
    feat:코어 데이터 구조 및 선택지 생성 알고리즘 구현
  • Issue#80baeyc05102026-02-05 05:37
    feat:코어 데이터 구조 및 선택지 생성 알고리즘 구현
  • Issue#76baeyc05102026-02-04 08:20
    enhancement: 플레이어 사망시 AI 캐릭터 적대 상태 해제
  • Issue#76baeyc05102026-02-04 08:20
    enhancement: 플레이어 사망시 AI 캐릭터 적대 상태 해제
  • Pull request#73baeyc05102026-02-03 12:01
  • Issue#69baeyc05102026-02-03 00:30
    feat: AI 위치선정 개선 (DetourCrowd & EQS)
  • Issue comment#69baeyc05102026-02-03 00:30
    feat: AI 위치선정 개선 (DetourCrowd & EQS)
  • Issue#69baeyc05102026-02-02 02:51
    feat: AI 위치선정 개선 (DetourCrowd & EQS)
  • Issue#71baeyc05102026-02-02 02:51
    feat: 하운드 AI 구현
  • Issue#70baeyc05102026-02-02 02:51
    feat: 보스 패턴 구현 (전투 페이즈)
  • Issue#70baeyc05102026-02-02 02:50
    feat: 보스 패턴 구현 (전투 페이즈)
  • Issue#69baeyc05102026-02-02 02:50
    feat: AI 위치선정 개선 (DetourCrowd & EQS)
  • Issue#68baeyc05102026-02-02 02:50
    AI 고도화
  • Issue#62baeyc05102026-02-02 02:47
    feat: 무기 선택 시스템
  • Issue#57baeyc05102026-02-02 02:47
    feat: 락온 어빌리티
  • Issue#60baeyc05102026-02-02 02:47
    feat: 기지 맵 추가 및 환경 상호작용 (상점)
  • Issue#56baeyc05102026-02-02 02:47
    feat: 유도 미사일 투사체
  • Issue#61baeyc05102026-02-02 02:47
    feat: 정비(업그레이드 )시스템
  • Issue#62baeyc05102026-02-01 07:46
    feat: 무기 선택 시스템
  • Issue#59baeyc05102026-02-01 07:46
    게임플레이 루프

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.