A proof-of-concept Godot addon to improve the runtime debugging experience
active 2024-08-22 → 2026-01-11 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 508 days from 2024-08-22 to 2026-01-11. Pushes: 7 total, peak 2 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 5 total, peak 4 in a day. Comments: 16 total, peak 4 in a day. Stars: 91 total, peak 10 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| bbbscarter | 22 | 7 | 1 | 11 |
| GonnaFlyMethod | 5 | 0 | 0 | 4 |
| ZoeDeLarge | 3 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#11bbbscarter2024-12-14 07:42Is there a hotkey for entering debug mode?
- Issue comment#3bbbscarter2024-09-27 19:36Switching to RDT and back to normal FPS camera
- Issue comment#3GonnaFlyMethod2024-09-27 07:12Switching to RDT and back to normal FPS camera
- Issue comment#3bbbscarter2024-09-26 19:26Switching to RDT and back to normal FPS camera
- Issue comment#3bbbscarter2024-09-26 18:14Switching to RDT and back to normal FPS camera
- Issue comment#3GonnaFlyMethod2024-09-26 18:10Switching to RDT and back to normal FPS camera
- Issue comment#3bbbscarter2024-09-26 16:56Switching to RDT and back to normal FPS camera
- Issue#3bbbscarter2024-09-26 16:55Switching to RDT and back to normal FPS camera
- Pull request#8bbbscarter2024-09-26 16:29
- Issue comment#4bbbscarter2024-08-30 18:30Keeping the initial mouse mode when switching back to the character camera
- Issue comment#4bbbscarter2024-08-29 20:25Keeping the initial mouse mode when switching back to the character camera
- Issue comment#4GonnaFlyMethod2024-08-29 19:53Keeping the initial mouse mode when switching back to the character camera
- Issue comment#3bbbscarter2024-08-25 20:31Switching to RDT and back to normal FPS camera
- Issue comment#3GonnaFlyMethod2024-08-25 10:26Switching to RDT and back to normal FPS camera
- Issue comment#2ZoeDeLarge2024-08-24 16:03Node not found. Please check the remote tab is open
- Issue#2ZoeDeLarge2024-08-24 16:03Node not found. Please check the remote tab is open
- Issue#1bbbscarter2024-08-24 15:04Mouse resets if object selection fails to go through
- Issue comment#3bbbscarter2024-08-24 14:03Switching to RDT and back to normal FPS camera
- Issue#3GonnaFlyMethod2024-08-24 13:01Switching to RDT and back to normal FPS camera
- Issue comment#2bbbscarter2024-08-24 12:14Node not found. Please check the remote tab is open
- Issue#2ZoeDeLarge2024-08-24 12:04Node not found. Please check the remote tab is open
- Releasebbbscarter2024-08-24 10:05v1.1.1
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 91 stars here means stars gained during the window, not the repo's star count.