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A mini framework for low-res browser games, written in TypeScript

active 2023-08-152025-12-28 (UTC)

Complete coverage26,632 / 26,632 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
1.1K
Pushes
863
Pull requests
2
Issues
37
Stars
16
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 867 days from 2023-08-15 to 2025-12-28. Pushes: 863 total, peak 41 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 37 total, peak 19 in a day. Comments: 3 total, peak 2 in a day. Stars: 16 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
beetrootpaul90386312
dependabot[bot]2011

Recent activity

Latest issues, pull requests and releases

  • Issue#20beetrootpaul2024-06-22 20:43
    define a "beetpx init" script which would scaffold a game, with gitignore, package.json, tsconfig, etc.
  • Issue#19beetrootpaul2024-06-22 20:43
    Dart-07 game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
  • Issue#18beetrootpaul2024-06-22 20:43
    Het Escape game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
  • Issue#17beetrootpaul2024-06-22 20:43
    add an example of how to configure tests in a game based on BeetPx
  • Issue#16beetrootpaul2024-06-22 20:43
    gamepad mapping for Nintendo Switch Pro Controller
  • Issue#15beetrootpaul2024-06-22 20:43
    add a guide how to configure itch.io page for BeetPx game
  • Issue#14beetrootpaul2024-06-22 20:43
    more examples, ideally to show every API function
  • Issue#13beetrootpaul2024-06-22 20:43
    consider getting rid of all getters/setters for sake of a simpler API
  • Issue#12beetrootpaul2024-06-22 20:43
    a bunch of thoughts from a process of updating exsting games to the most recent version of BeetPx
  • Issue#11beetrootpaul2024-06-22 20:43
    GitHub Releases
  • Issue#10beetrootpaul2024-06-22 20:43
    GitHub Actions
  • Issue#8beetrootpaul2024-06-22 20:43
    extract gamepad detection and keymap normalization to a separate npm package
  • Issue#9beetrootpaul2024-06-22 20:43
    add some tooling for cyclic import detection
  • Issue#7beetrootpaul2024-06-22 20:43
    make the console-like GUI way less distracting on non-touch devices: black background, smaller buttons, more space for the game canvas
  • Issue#5beetrootpaul2024-06-22 20:43
    support for font ligatures
  • Issue#4beetrootpaul2024-06-22 20:43
    take care of issues listed in dependabot alerts
  • Issue#3beetrootpaul2024-06-22 20:43
    rethink timers – based on frame counter vs manually updated
  • Issue#6beetrootpaul2024-06-22 20:43
    consider support of 180 x 320 px
  • Issue#2beetrootpaul2024-06-22 20:43
    complete docs
  • Issue#20beetrootpaul2024-06-19 22:19
    define a "beetpx init" script which would scaffold a game, with gitignore, package.json, tsconfig, etc.
  • Issue#19beetrootpaul2024-06-19 22:18
    Dart-07 game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
  • Issue#18beetrootpaul2024-06-19 22:18
    Het Escape game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
  • Issue#17beetrootpaul2024-06-19 22:13
    add an example of how to configure tests in a game based on BeetPx
  • Issue#16beetrootpaul2024-06-19 22:12
    gamepad mapping for Nintendo Switch Pro Controller
  • Issue#15beetrootpaul2024-06-19 22:10
    add a guide how to configure itch.io page for BeetPx game

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 16 stars here means stars gained during the window, not the repo's star count.