A mini framework for low-res browser games, written in TypeScript
active 2023-08-15 → 2025-12-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 867 days from 2023-08-15 to 2025-12-28. Pushes: 863 total, peak 41 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 37 total, peak 19 in a day. Comments: 3 total, peak 2 in a day. Stars: 16 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| beetrootpaul | 903 | 863 | 1 | 2 |
| dependabot[bot] | 2 | 0 | 1 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#20beetrootpaul2024-06-22 20:43define a "beetpx init" script which would scaffold a game, with gitignore, package.json, tsconfig, etc.
- Issue#19beetrootpaul2024-06-22 20:43Dart-07 game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
- Issue#18beetrootpaul2024-06-22 20:43Het Escape game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
- Issue#17beetrootpaul2024-06-22 20:43add an example of how to configure tests in a game based on BeetPx
- Issue#16beetrootpaul2024-06-22 20:43gamepad mapping for Nintendo Switch Pro Controller
- Issue#15beetrootpaul2024-06-22 20:43add a guide how to configure itch.io page for BeetPx game
- Issue#14beetrootpaul2024-06-22 20:43more examples, ideally to show every API function
- Issue#13beetrootpaul2024-06-22 20:43consider getting rid of all getters/setters for sake of a simpler API
- Issue#12beetrootpaul2024-06-22 20:43a bunch of thoughts from a process of updating exsting games to the most recent version of BeetPx
- Issue#11beetrootpaul2024-06-22 20:43GitHub Releases
- Issue#10beetrootpaul2024-06-22 20:43GitHub Actions
- Issue#8beetrootpaul2024-06-22 20:43extract gamepad detection and keymap normalization to a separate npm package
- Issue#9beetrootpaul2024-06-22 20:43add some tooling for cyclic import detection
- Issue#7beetrootpaul2024-06-22 20:43make the console-like GUI way less distracting on non-touch devices: black background, smaller buttons, more space for the game canvas
- Issue#5beetrootpaul2024-06-22 20:43support for font ligatures
- Issue#4beetrootpaul2024-06-22 20:43take care of issues listed in dependabot alerts
- Issue#3beetrootpaul2024-06-22 20:43rethink timers – based on frame counter vs manually updated
- Issue#6beetrootpaul2024-06-22 20:43consider support of 180 x 320 px
- Issue#2beetrootpaul2024-06-22 20:43complete docs
- Issue#20beetrootpaul2024-06-19 22:19define a "beetpx init" script which would scaffold a game, with gitignore, package.json, tsconfig, etc.
- Issue#19beetrootpaul2024-06-19 22:18Dart-07 game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
- Issue#18beetrootpaul2024-06-19 22:18Het Escape game: make use of b_.getRecentInputMethods to either show keyboard or gamepad buttons
- Issue#17beetrootpaul2024-06-19 22:13add an example of how to configure tests in a game based on BeetPx
- Issue#16beetrootpaul2024-06-19 22:12gamepad mapping for Nintendo Switch Pro Controller
- Issue#15beetrootpaul2024-06-19 22:10add a guide how to configure itch.io page for BeetPx game
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 16 stars here means stars gained during the window, not the repo's star count.