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active 2024-08-072025-06-30 (UTC)

Complete coverage26,622 / 26,622 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
273
Pushes
75
Pull requests
53
Issues
47
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 328 days from 2024-08-07 to 2025-06-30. Pushes: 75 total, peak 8 in a day. Pull requests: 53 total, peak 9 in a day. Issues: 47 total, peak 7 in a day. Comments: 48 total, peak 15 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
spicewooddev89272623
belovachap79232222
spisopod441942
spisebug17611

Recent activity

Latest issues, pull requests and releases

  • Issue comment#55spisebug2025-06-30 16:53
    Need to make WebGL Template for itch.io build!
  • Issue#55spisebug2025-06-30 16:46
    Need to make WebGL Template for itch.io build!
  • Pull request#54spisebug2025-06-30 16:44
  • Issue#53spisebug2025-06-22 21:22
    Player can die from their own depth charge explosions
  • Issue#53spisebug2025-06-22 21:17
    Player can die from their own depth charge explosions
  • Issue#52spisebug2025-06-22 21:04
    make a 'how to play' section in main menu
  • Issue#50spisebug2025-06-15 01:33
    make credits in the main menu
  • Issue#50spisebug2025-06-06 00:25
    make credits in the main menu
  • Issue#43spisebug2025-06-06 00:22
    explosion animation effect - not always spawning
  • Issue#49spisebug2025-06-06 00:22
    depth charge moving inconsistently
  • Issue#48spisebug2025-06-06 00:20
    scoring system sometimes not adding score, or will double score randomly.
  • Issue#49spisopod2025-06-01 21:51
    depth charge moving inconsistently
  • Issue#48spisopod2025-06-01 21:50
    scoring system sometimes not adding score, or will double score randomly.
  • Issue#45spisopod2025-06-01 21:50
    add a visual feature for while the player is holding down the space bar, the player will get a measure of how deep the depth charge will travel
  • Issue#46spisopod2025-06-01 21:49
    bubbles particles directing downwards
  • Pull request#47spisopod2025-06-01 21:49
  • Pull request#47spisopod2025-06-01 21:48
  • Issue#41spisopod2025-05-18 00:31
    torpedo not targeting player properly
  • Issue#45spisopod2025-05-04 21:37
    add a visual feature for while the player is holding down the space bar, the player will get a measure of how deep the depth charge will travel
  • Issue#38spisopod2025-05-04 21:32
    Submarines can collide and physically move each other
  • Issue#44spisopod2025-05-04 21:28
    assets list
  • Issue#36spisopod2025-05-04 21:18
    finish rewriting code
  • Issue#43spisopod2025-05-04 21:17
    explosion animation effect - not always spawning
  • Issue#42spisopod2025-05-04 21:16
    explosions not fully finished yet - collider implementation needed
  • Issue#41spisopod2025-05-04 21:13
    torpedo not targeting player properly

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.