GitHub GameOff 2023 Submission
active 2023-11-04 → 2023-11-07 (UTC)
Complete coverage26,713 / 26,713 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-01 (UTC)
Events
21
Pushes
2
Pull requests
1
Issues
9
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2023-11-04 to 2023-11-07. Pushes: 2 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 9 total, peak 8 in a day. Comments: 5 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| benrosen | 16 | 2 | 0 | 5 |
| prasanthlouis | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#10benrosen2023-11-07 02:52create `first_person_camera` scene
- Issue comment#3benrosen2023-11-07 02:40create `input_handler` node for `avatar` scene
- Issue comment#8benrosen2023-11-07 02:39create a `gun` scene
- Issue#9benrosen2023-11-07 02:35add the `gun` scene to the `avatar` scene
- Issue#8benrosen2023-11-07 02:33create a `gun` scene
- Issue#7benrosen2023-11-07 02:31ensure that a `fired` signal is available via the `avatar` scene's `input_handler`
- Issue comment#6benrosen2023-11-07 02:29Adding floor with collision shape 3d + mesh instance 3d
- Issue comment#6benrosen2023-11-07 02:28Adding floor with collision shape 3d + mesh instance 3d
- Pull request#6prasanthlouis2023-11-07 02:26
- Issue#5benrosen2023-11-07 02:23create a floor to run around on
- Issue#4benrosen2023-11-07 02:22add a camera to the avatar scene
- Issue comment#3benrosen2023-11-07 02:17Create `input_handler` node for `avatar` scene
- Issue#3benrosen2023-11-07 02:17Create `input_handler` node for `avatar` scene
- Issue#2benrosen2023-11-07 02:05implement character movement
- Issue#1benrosen2023-11-04 22:33automatic build and deployment to itch.io on push to main branch
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.