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GitHub GameOff 2023 Submission

active 2023-11-042023-11-07 (UTC)

Complete coverage26,713 / 26,713 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
21
Pushes
2
Pull requests
1
Issues
9
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 4 days from 2023-11-04 to 2023-11-07. Pushes: 2 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 9 total, peak 8 in a day. Comments: 5 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
benrosen16205
prasanthlouis1010

Recent activity

Latest issues, pull requests and releases

  • Issue#10benrosen2023-11-07 02:52
    create `first_person_camera` scene
  • Issue comment#3benrosen2023-11-07 02:40
    create `input_handler` node for `avatar` scene
  • Issue comment#8benrosen2023-11-07 02:39
    create a `gun` scene
  • Issue#9benrosen2023-11-07 02:35
    add the `gun` scene to the `avatar` scene
  • Issue#8benrosen2023-11-07 02:33
    create a `gun` scene
  • Issue#7benrosen2023-11-07 02:31
    ensure that a `fired` signal is available via the `avatar` scene's `input_handler`
  • Issue comment#6benrosen2023-11-07 02:29
    Adding floor with collision shape 3d + mesh instance 3d
  • Issue comment#6benrosen2023-11-07 02:28
    Adding floor with collision shape 3d + mesh instance 3d
  • Pull request#6prasanthlouis2023-11-07 02:26
  • Issue#5benrosen2023-11-07 02:23
    create a floor to run around on
  • Issue#4benrosen2023-11-07 02:22
    add a camera to the avatar scene
  • Issue comment#3benrosen2023-11-07 02:17
    Create `input_handler` node for `avatar` scene
  • Issue#3benrosen2023-11-07 02:17
    Create `input_handler` node for `avatar` scene
  • Issue#2benrosen2023-11-07 02:05
    implement character movement
  • Issue#1benrosen2023-11-04 22:33
    automatic build and deployment to itch.io on push to main branch

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.