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Multi-target compiled language for 6502 family game development. Write once, compile to C64, Commander X16, VIC-20, Atari 2600, and more. Zero-overhead hardware APIs with deterministic performance.

active 2026-01-052026-07-23 (UTC)

Complete coverage26,543 / 26,543 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
176
Pushes
106
Pull requests
2
Issues
42
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 200 days from 2026-01-05 to 2026-07-23. Pushes: 106 total, peak 8 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 42 total, peak 39 in a day. Comments: 15 total, peak 15 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
blendsdk165106215

Recent activity

Latest issues, pull requests and releases

  • Pull request#48blendsdk2026-02-10 00:46
  • Issue#42blendsdk2026-02-08 00:16
    Implement Minimal Built-in Functions System for Memory Access
  • Pull request#44blendsdk2026-01-26 00:48
  • Issue#42blendsdk2026-01-06 16:12
    Implement Minimal Built-in Functions System for Memory Access
  • Issue#40blendsdk2026-01-06 14:13
    Remove 'io' Storage Class from Blend65 Language
  • Issue#6blendsdk2026-01-05 11:03
    Task 4.1: Create 6502 Instruction Templates
  • Issue#4blendsdk2026-01-05 11:03
    Task 3.4: Hardware API Code Generation
  • Issue#1blendsdk2026-01-05 11:03
    Task 3.1: 6502 Code Generation Infrastructure
  • Issue#3blendsdk2026-01-05 10:56
    Task 3.3: Register Allocation and Memory Management
  • Issue comment#3blendsdk2026-01-05 10:56
    Task 3.3: Register Allocation and Memory Management
  • Issue#4blendsdk2026-01-05 10:56
    Task 3.4: Hardware API Code Generation
  • Issue comment#4blendsdk2026-01-05 10:56
    Task 3.4: Hardware API Code Generation
  • Issue comment#5blendsdk2026-01-05 10:56
    Task 3.5: Multi-Platform Code Generation
  • Issue#9blendsdk2026-01-05 10:56
    Task 1.8: Enhanced Variable Usage Analysis
  • Issue comment#9blendsdk2026-01-05 10:56
    Task 1.8: Enhanced Variable Usage Analysis
  • Issue#10blendsdk2026-01-05 10:56
    Task 1.9: Enhanced Function Optimization Analysis
  • Issue comment#11blendsdk2026-01-05 10:56
    Epic: Mathematics Fast Operations Optimization (65 patterns)
  • Issue comment#13blendsdk2026-01-05 10:56
    Epic: Memory Management & Zero Page Optimization (60 patterns)
  • Issue comment#14blendsdk2026-01-05 10:56
    Epic: Control Flow & Loop Optimization (45 patterns)
  • Issue#17blendsdk2026-01-05 10:55
    Epic: Game Development Patterns Optimization (125 patterns)
  • Issue#18blendsdk2026-01-05 10:55
    Epic: Demo Scene Optimization (50 patterns)
  • Issue#20blendsdk2026-01-05 10:55
    Task 1.10: Control Flow Graph Construction
  • Issue comment#19blendsdk2026-01-05 10:55
    Epic: System Integration Optimization (40 patterns)
  • Issue#21blendsdk2026-01-05 10:55
    Task 1.11: Hardware Usage Pattern Analysis
  • Issue comment#20blendsdk2026-01-05 10:55
    Task 1.10: Control Flow Graph Construction

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.