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Physics-based reactive characters for Godot 4.6+ (Euphoria-like hit reactions)

active 2026-03-232026-08-13 (UTC)

Complete coverage26,405 / 26,405 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
127
Pushes
28
Pull requests
6
Issues
34
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 144 days from 2026-03-23 to 2026-08-13. Pushes: 28 total, peak 7 in a day. Pull requests: 6 total, peak 3 in a day. Issues: 34 total, peak 21 in a day. Comments: 9 total, peak 5 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
blugart-dev772869

Recent activity

Latest issues, pull requests and releases

  • Issue#53blugart-dev2026-04-06 22:17
    Default collision mask excludes layer 1 (standard environment)
  • Issue#51blugart-dev2026-04-06 22:17
    get_bodies() returns empty until 2+ frames after _ready()
  • Issue#56blugart-dev2026-04-06 22:17
    setup_complete signal fires on freed nodes causing lambda errors
  • Issue#54blugart-dev2026-04-06 22:17
    receive_hit() causes feedback loop when called from body_entered
  • Pull request#58blugart-dev2026-04-06 22:17
  • Issue comment#56blugart-dev2026-04-06 22:02
    setup_complete signal fires on freed nodes causing lambda errors
  • Issue comment#54blugart-dev2026-04-06 22:02
    receive_hit() causes feedback loop when called from body_entered
  • Issue comment#51blugart-dev2026-04-06 22:02
    get_bodies() returns empty until 2+ frames after _ready()
  • Issue#53blugart-dev2026-04-06 21:55
    Default collision mask excludes layer 1 (standard environment)
  • Issue#53blugart-dev2026-04-06 21:55
    Default collision mask excludes layer 1 (standard environment)
  • Issue#52blugart-dev2026-04-06 21:54
    No built-in collision monitoring on ragdoll bodies
  • Issue#51blugart-dev2026-04-06 21:41
    get_bodies() returns empty until 2+ frames after _ready()
  • Issue#32blugart-dev2026-03-26 00:39
    Inline resource editing for RagdollProfile
  • Issue comment#32blugart-dev2026-03-26 00:39
    Inline resource editing for RagdollProfile
  • Issue#34blugart-dev2026-03-26 00:37
    Debug overlay: spring strength heatmap
  • Issue#35blugart-dev2026-03-26 00:37
    Debug overlay: balance visualization
  • Pull request#47blugart-dev2026-03-26 00:03
  • Issue comment#36blugart-dev2026-03-25 23:52
    Test hit from inspector
  • Pull request#45blugart-dev2026-03-25 23:41
  • Pull request#42blugart-dev2026-03-25 22:06
  • Pull request#39blugart-dev2026-03-25 21:03
  • Issue comment#17blugart-dev2026-03-25 01:17
    Unit tests for foot IK system
  • Issue#36blugart-dev2026-03-25 00:48
    Test hit from inspector
  • Issue#36blugart-dev2026-03-25 00:48
    Test hit from inspector
  • Issue#36blugart-dev2026-03-25 00:48
    Test hit from inspector

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.