Physics-based reactive characters for Godot 4.6+ (Euphoria-like hit reactions)
active 2026-03-23 → 2026-08-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 144 days from 2026-03-23 to 2026-08-13. Pushes: 28 total, peak 7 in a day. Pull requests: 6 total, peak 3 in a day. Issues: 34 total, peak 21 in a day. Comments: 9 total, peak 5 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| blugart-dev | 77 | 28 | 6 | 9 |
Recent activity
Latest issues, pull requests and releases
- Issue#53blugart-dev2026-04-06 22:17Default collision mask excludes layer 1 (standard environment)
- Issue#51blugart-dev2026-04-06 22:17get_bodies() returns empty until 2+ frames after _ready()
- Issue#56blugart-dev2026-04-06 22:17setup_complete signal fires on freed nodes causing lambda errors
- Issue#54blugart-dev2026-04-06 22:17receive_hit() causes feedback loop when called from body_entered
- Pull request#58blugart-dev2026-04-06 22:17
- Issue comment#56blugart-dev2026-04-06 22:02setup_complete signal fires on freed nodes causing lambda errors
- Issue comment#54blugart-dev2026-04-06 22:02receive_hit() causes feedback loop when called from body_entered
- Issue comment#51blugart-dev2026-04-06 22:02get_bodies() returns empty until 2+ frames after _ready()
- Issue#53blugart-dev2026-04-06 21:55Default collision mask excludes layer 1 (standard environment)
- Issue#53blugart-dev2026-04-06 21:55Default collision mask excludes layer 1 (standard environment)
- Issue#52blugart-dev2026-04-06 21:54No built-in collision monitoring on ragdoll bodies
- Issue#51blugart-dev2026-04-06 21:41get_bodies() returns empty until 2+ frames after _ready()
- Issue#32blugart-dev2026-03-26 00:39Inline resource editing for RagdollProfile
- Issue comment#32blugart-dev2026-03-26 00:39Inline resource editing for RagdollProfile
- Issue#34blugart-dev2026-03-26 00:37Debug overlay: spring strength heatmap
- Issue#35blugart-dev2026-03-26 00:37Debug overlay: balance visualization
- Pull request#47blugart-dev2026-03-26 00:03
- Issue comment#36blugart-dev2026-03-25 23:52Test hit from inspector
- Pull request#45blugart-dev2026-03-25 23:41
- Pull request#42blugart-dev2026-03-25 22:06
- Pull request#39blugart-dev2026-03-25 21:03
- Issue comment#17blugart-dev2026-03-25 01:17Unit tests for foot IK system
- Issue#36blugart-dev2026-03-25 00:48Test hit from inspector
- Issue#36blugart-dev2026-03-25 00:48Test hit from inspector
- Issue#36blugart-dev2026-03-25 00:48Test hit from inspector
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.