In mobile apps, we want our functions never to block the JS thread for more than 16 ms to achieve 60 FPS and, ideally, 8 ms for 120 FPS, which is getting more popular. Thats why we need to know how to debug, improve and optimize our code as much as possible. This repo contains some example problems
active 2025-05-20 → 2025-05-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 3 days from 2025-05-20 to 2025-05-22. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.