A collection of assets to make working with wow.export easier in Unity.
active 2023-08-21 → 2026-03-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 948 days from 2023-08-21 to 2026-03-25. Pushes: 13 total, peak 2 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 26 total, peak 20 in a day. Comments: 16 total, peak 7 in a day. Stars: 19 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| briochie | 53 | 13 | 6 | 10 |
| oyvind-stromsvik | 4 | 0 | 1 | 2 |
| fnio5 | 2 | 0 | 0 | 2 |
| davidrios | 2 | 0 | 1 | 1 |
| doomed999 | 2 | 0 | 0 | 1 |
| StefanoCos | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#38briochie2024-11-16 17:33Vertex Color support for ADT tiles
- Issue#24briochie2024-11-16 17:32BUG: TerrainChunk.shadergraph missing include file error
- Issue comment#37doomed9992024-11-16 00:03Stuck in Loop without an Animation
- Issue comment#37briochie2024-11-14 07:58Stuck in Loop without an Animation
- Issue#37doomed9992024-11-14 05:42Stuck in Loop without an Animation
- Pull request#36briochie2024-11-14 01:24
- Pull request#36briochie2024-11-14 01:23
- Issue#35briochie2024-10-30 21:58Fluid support for WMOs
- Issue#34briochie2024-10-30 21:58Fluid support for ADT tiles
- Issue#33briochie2024-10-30 17:46WMO Shader using Vertex Colors for Ambient Lighting
- Issue#32briochie2024-10-30 17:44Support bre-baked terrain textures from wow.export in the terrain shader
- Issue#31briochie2024-10-30 17:40Support WoD+ Terrain in Shader
- Issue#14briochie2024-10-30 01:11ADT Water
- Issue#16briochie2024-10-30 01:10WMO Service
- Issue#17briochie2024-10-30 01:10Foliage System for ADT Tiles
- Issue#18briochie2024-10-30 01:10Implement user configurable settings
- Issue#19briochie2024-10-30 01:10Create a UI for user configuration settings
- Issue#20briochie2024-10-30 01:10Research open pipeline support
- Issue#21briochie2024-10-30 01:10Import ADT tiles as Unity Terrain objects
- Issue#22briochie2024-10-30 01:10glTF support
- Issue comment#9briochie2024-10-30 01:09Feature request: Liquid support
- Issue#9briochie2024-10-30 01:09Feature request: Liquid support
- Issue comment#8briochie2024-10-30 01:08Feature request: Organize child objects of the tile prefabs in a more nested hierarchy
- Issue#8briochie2024-10-30 01:08Feature request: Organize child objects of the tile prefabs in a more nested hierarchy
- Issue#7briochie2024-10-30 01:07Feature request: Replace tile meshes with Unity terrain
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 19 stars here means stars gained during the window, not the repo's star count.