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A collection of assets to make working with wow.export easier in Unity.

active 2023-08-212026-03-25 (UTC)

Complete coverage26,341 / 26,341 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
93
Pushes
13
Pull requests
8
Issues
26
Stars
19
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 948 days from 2023-08-21 to 2026-03-25. Pushes: 13 total, peak 2 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 26 total, peak 20 in a day. Comments: 16 total, peak 7 in a day. Stars: 19 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
briochie5313610
oyvind-stromsvik4012
fnio52002
davidrios2011
doomed9992001
StefanoCos1000

Recent activity

Latest issues, pull requests and releases

  • Issue#38briochie2024-11-16 17:33
    Vertex Color support for ADT tiles
  • Issue#24briochie2024-11-16 17:32
    BUG: TerrainChunk.shadergraph missing include file error
  • Issue comment#37doomed9992024-11-16 00:03
    Stuck in Loop without an Animation
  • Issue comment#37briochie2024-11-14 07:58
    Stuck in Loop without an Animation
  • Issue#37doomed9992024-11-14 05:42
    Stuck in Loop without an Animation
  • Pull request#36briochie2024-11-14 01:24
  • Pull request#36briochie2024-11-14 01:23
  • Issue#35briochie2024-10-30 21:58
    Fluid support for WMOs
  • Issue#34briochie2024-10-30 21:58
    Fluid support for ADT tiles
  • Issue#33briochie2024-10-30 17:46
    WMO Shader using Vertex Colors for Ambient Lighting
  • Issue#32briochie2024-10-30 17:44
    Support bre-baked terrain textures from wow.export in the terrain shader
  • Issue#31briochie2024-10-30 17:40
    Support WoD+ Terrain in Shader
  • Issue#14briochie2024-10-30 01:11
    ADT Water
  • Issue#16briochie2024-10-30 01:10
    WMO Service
  • Issue#17briochie2024-10-30 01:10
    Foliage System for ADT Tiles
  • Issue#18briochie2024-10-30 01:10
    Implement user configurable settings
  • Issue#19briochie2024-10-30 01:10
    Create a UI for user configuration settings
  • Issue#20briochie2024-10-30 01:10
    Research open pipeline support
  • Issue#21briochie2024-10-30 01:10
    Import ADT tiles as Unity Terrain objects
  • Issue#22briochie2024-10-30 01:10
    glTF support
  • Issue comment#9briochie2024-10-30 01:09
    Feature request: Liquid support
  • Issue#9briochie2024-10-30 01:09
    Feature request: Liquid support
  • Issue comment#8briochie2024-10-30 01:08
    Feature request: Organize child objects of the tile prefabs in a more nested hierarchy
  • Issue#8briochie2024-10-30 01:08
    Feature request: Organize child objects of the tile prefabs in a more nested hierarchy
  • Issue#7briochie2024-10-30 01:07
    Feature request: Replace tile meshes with Unity terrain

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 19 stars here means stars gained during the window, not the repo's star count.