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buff-buff-studio/NetBuff-Lib

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We chose to implement our own multiplayer system that fits better our project, without the giant overhead that NGO (Netcode for GameObjects) and third-party solutions (like mirror) commonly have, while still providing all the tools needed to create a very-performatic and reliable network platform.

active 2024-02-28 → 2025-10-15 (UTC)

Complete coverage27,530 / 27,530 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-05 (UTC)
Events
324
Pushes
225
Pull requests
0
Issues
0
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 596 days from 2024-02-28 to 2025-10-15. Pushes: 225 total, peak 30 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
arnilsenarthur16716700
SergioMacellani585800

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.