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A free and open source human generator integrated inside Nvidia Omniverse

active 2023-08-292026-01-19 (UTC)

Complete coverage26,658 / 26,658 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
128
Pushes
91
Pull requests
1
Issues
12
Stars
13
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 875 days from 2023-08-29 to 2026-01-19. Pushes: 91 total, peak 7 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 12 total, peak 4 in a day. Comments: 3 total, peak 1 in a day. Stars: 13 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Fruity-Grebbles938401
Graebl8701
apric0ts2010
mem7-beep2000
OmniLearner1000
grebz-dev1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#119grebz-dev2024-08-27 17:53
    Clothing -- need nicer way to map clothing to geometry, preventing clipping
  • Issue comment#123Graebl2024-06-27 15:12
    Error linking Shader
  • Issue#123OmniLearner2024-06-27 14:34
    Error linking Shader
  • Issue#122Fruity-Grebbles2024-06-25 17:52
    Update to support kit 106.0
  • Issue#117Fruity-Grebbles2024-06-25 16:14
    Setup target blendshapes to compensate for doubling of skeleton changes
  • Pull request#121apric0ts2024-06-12 20:37
  • Issue#120apric0ts2024-06-12 17:52
    OS Path Problems
  • Issue comment#117Fruity-Grebbles2024-05-23 15:21
    Setup target blendshapes to compensate for doubling of skeleton changes
  • Issue#119Fruity-Grebbles2024-05-07 18:04
    Clothing -- need nicer way to map clothing to geometry, preventing clipping
  • Issue#118Fruity-Grebbles2024-05-07 18:04
    Create procedural skin with subsurface scattering -- blend between skin textures in realtime
  • Issue#117Fruity-Grebbles2024-05-07 18:04
    Setup target blendshapes to compensate for doubling of skeleton changes
  • Issue#116Fruity-Grebbles2024-05-07 18:03
    Set up macro targets for humangenerator
  • Issue#114mem7-beep2023-10-20 19:21
    Move the Robot
  • Issue#113Fruity-Grebbles2023-09-29 20:55
    Starting/setting up Omniverse
  • Issue#113mem7-beep2023-09-29 17:56
    Starting/setting up Omniverse
  • Issue#112Fruity-Grebbles2023-09-12 21:05
    Clothing doesn't update when changes are made to the human

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.