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Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats

active 2023-08-162024-04-15 (UTC)

Complete coverage26,585 / 26,585 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
220
Pushes
26
Pull requests
0
Issues
68
Stars
5
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 244 days from 2023-08-16 to 2024-04-15. Pushes: 26 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 68 total, peak 6 in a day. Comments: 118 total, peak 14 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
michaliskambi12026062
coderextreme520035
brutzman290017
EmEiBee3001
elmkni2001
adamalfath2001
wwwjava1000
PeterBBBBB1000
dimitribalasoiu1000
eugeneloza1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#91elmkni2024-04-02 17:30
    VRML/X3D: Plug name "main_texture_apply " not declared (in shader type "Fragment")
  • Issue comment#91michaliskambi2024-04-02 12:33
    VRML/X3D: Plug name "main_texture_apply " not declared (in shader type "Fragment")
  • Issue#91michaliskambi2024-04-02 12:30
    VRML/X3D: Plug name "main_texture_apply " not declared (in shader type "Fragment")
  • Issue#91elmkni2024-04-02 11:28
    VRML/X3D: Plug name "main_texture_apply " not declared (in shader type "Fragment")
  • Issue comment#90michaliskambi2024-03-05 19:17
    LoadSensor child nodes have containerField=children in X3D 4.0
  • Issue comment#90michaliskambi2024-03-05 19:14
    LoadSensor child nodes have containerField=children in X3D 4.0
  • Issue#90michaliskambi2024-03-05 19:10
    LoadSensor child nodes have containerField=children in X3D 4.0
  • Issue#90brutzman2024-03-05 16:32
    LoadSensor child nodes have containerField=children in X3D 4.0
  • Issue comment#89coderextreme2024-03-02 19:30
    EAccessViolation
  • Issue comment#89michaliskambi2024-03-02 18:27
    EAccessViolation
  • Issue#89michaliskambi2024-03-02 18:24
    EAccessViolation
  • Issue comment#89michaliskambi2024-03-02 18:15
    EAccessViolation
  • Issue comment#89coderextreme2024-03-02 17:11
    EAccessViolation
  • Issue#89coderextreme2024-03-02 16:59
    EAccessViolation
  • Issue comment#69coderextreme2024-02-08 18:09
    view3dscene/tovrml: default containerField should be properly set for nodes under HAnimHumanoid. HAnimMotion is one sub-element which should not require a containerField. It should be defaulted to "motions"
  • Issue comment#78michaliskambi2024-02-08 18:00
    Honor Metadata containerField="value" in X3D 4
  • Issue comment#69michaliskambi2024-02-08 17:55
    view3dscene/tovrml: default containerField should be properly set for nodes under HAnimHumanoid. HAnimMotion is one sub-element which should not require a containerField. It should be defaulted to "motions"
  • Issue comment#78michaliskambi2024-02-08 17:54
    Honor Metadata containerField="value" in X3D 4
  • Issue#69michaliskambi2024-02-08 17:40
    view3dscene/tovrml: default containerField should be properly set for nodes under HAnimHumanoid. HAnimMotion is one sub-element which should not require a containerField. It should be defaulted to "motions"
  • Issue#78michaliskambi2024-02-08 15:51
    Honor Metadata containerField="value" in X3D 4
  • Issue comment#86coderextreme2024-01-18 09:45
    tovrmlx3d - Support for file content in stdin
  • Issue comment#88coderextreme2024-01-07 23:26
    Any help suppressing warnings?
  • Issue comment#88michaliskambi2024-01-07 22:51
    Any help suppressing warnings?
  • Issue#88michaliskambi2024-01-07 22:51
    Any help suppressing warnings?
  • Issue comment#88coderextreme2024-01-07 16:21
    Any help suppressing warnings?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.