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active 2025-12-112025-12-12 (UTC)

Complete coverage26,617 / 26,617 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
14
Pushes
5
Pull requests
0
Issues
9
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2025-12-11 to 2025-12-12. Pushes: 5 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 9 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
catherineazelbee14500

Recent activity

Latest issues, pull requests and releases

  • Issue#19catherineazelbee2025-12-11 02:34
    Record Demo Video and add to README
  • Issue#12catherineazelbee2025-12-11 02:34
    Ensure USD plugins are enabled before CameraLink Added
  • Issue#14catherineazelbee2025-12-11 02:34
    The created USD level sequence will not persist with other added animations when reloading stage and they must be added back manually on each reload
  • Issue#15catherineazelbee2025-12-11 02:34
    Horizontal/Vertical Offset Even Usefu?
  • Issue#13catherineazelbee2025-12-11 02:34
    To Render with your imported camera, you must Actions -> Import to native unreal level sequence
  • Issue#16catherineazelbee2025-12-11 02:34
    Ensure imported camera is set as CameraCut track to render
  • Issue#18catherineazelbee2025-12-11 02:34
    Fix Unreal Output Logs
  • Issue#11catherineazelbee2025-12-11 02:34
    FPS needs to be set in Maya Timeline
  • Issue#17catherineazelbee2025-12-11 02:34
    No Animation in Unreal. do fresh export from Maya

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.