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VR implementation of cellworld study using Unreal Engine 5.3 and Meta Quest 3.

active 2024-02-232025-06-11 (UTC)

Complete coverage26,731 / 26,731 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
279
Pushes
217
Pull requests
8
Issues
17
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 475 days from 2024-02-23 to 2025-06-11. Pushes: 217 total, peak 11 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 17 total, peak 5 in a day. Comments: 5 total, peak 4 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
felixmaldonadoos24221385
finnpetrie3300
cellworld2100

Recent activity

Latest issues, pull requests and releases

  • Pull request#19felixmaldonadoos2025-05-22 21:30
  • Pull request#19felixmaldonadoos2025-05-22 21:30
  • Pull request#18felixmaldonadoos2025-05-22 21:28
  • Pull request#18felixmaldonadoos2025-05-22 21:28
  • Releasecellworld2025-02-03 20:02
    latest
  • Issue#17felixmaldonadoos2024-09-06 22:07
    Implement VR
  • Issue#16felixmaldonadoos2024-09-06 22:05
    Testing + Bug fixes
  • Issue#15felixmaldonadoos2024-09-06 21:59
    Re-integrate new system with CW game
  • Issue#14felixmaldonadoos2024-09-06 21:54
    Add 2+ player WASD mode (no CW) on 2 machines
  • Issue#13felixmaldonadoos2024-09-06 21:54
    Basic Online Subsystem Setup on machine
  • Pull request#12felixmaldonadoos2024-04-26 07:51
  • Issue comment#6felixmaldonadoos2024-04-26 07:45
    Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
  • Issue#6felixmaldonadoos2024-04-26 07:45
    Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
  • Issue comment#6felixmaldonadoos2024-04-26 07:40
    Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
  • Issue#6felixmaldonadoos2024-04-26 07:40
    Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
  • Issue comment#8felixmaldonadoos2024-04-26 07:39
    AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
  • Issue#8felixmaldonadoos2024-04-26 07:39
    AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
  • Issue comment#10felixmaldonadoos2024-04-26 07:38
    Add occlusion spawning system
  • Issue#10felixmaldonadoos2024-04-26 07:38
    Add occlusion spawning system
  • Pull request#12felixmaldonadoos2024-04-26 07:35
  • Issue#11felixmaldonadoos2024-03-25 21:25
    include ability to have multiple ongoing experiments
  • Issue#10felixmaldonadoos2024-03-25 20:44
    Add occlusion spawning system
  • Issue#9felixmaldonadoos2024-03-25 20:44
    add experiment timer max 30 minutes worth of episodes. T0 = start episode 1, T_current += T(stop_episode_i)
  • Issue#8felixmaldonadoos2024-03-18 05:21
    AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
  • Issue#7felixmaldonadoos2024-03-05 19:06
    change PawnMain to CharacterMain. Has move functionalities for movement tracking

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.