VR implementation of cellworld study using Unreal Engine 5.3 and Meta Quest 3.
active 2024-02-23 → 2025-06-11 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 475 days from 2024-02-23 to 2025-06-11. Pushes: 217 total, peak 11 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 17 total, peak 5 in a day. Comments: 5 total, peak 4 in a day. Stars: 4 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| felixmaldonadoos | 242 | 213 | 8 | 5 |
| finnpetrie | 3 | 3 | 0 | 0 |
| cellworld | 2 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#19felixmaldonadoos2025-05-22 21:30
- Pull request#19felixmaldonadoos2025-05-22 21:30
- Pull request#18felixmaldonadoos2025-05-22 21:28
- Pull request#18felixmaldonadoos2025-05-22 21:28
- Releasecellworld2025-02-03 20:02latest
- Issue#17felixmaldonadoos2024-09-06 22:07Implement VR
- Issue#16felixmaldonadoos2024-09-06 22:05Testing + Bug fixes
- Issue#15felixmaldonadoos2024-09-06 21:59Re-integrate new system with CW game
- Issue#14felixmaldonadoos2024-09-06 21:54Add 2+ player WASD mode (no CW) on 2 machines
- Issue#13felixmaldonadoos2024-09-06 21:54Basic Online Subsystem Setup on machine
- Pull request#12felixmaldonadoos2024-04-26 07:51
- Issue comment#6felixmaldonadoos2024-04-26 07:45Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
- Issue#6felixmaldonadoos2024-04-26 07:45Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
- Issue comment#6felixmaldonadoos2024-04-26 07:40Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
- Issue#6felixmaldonadoos2024-04-26 07:40Send prey_step to experiment service and get an updated "pred_step" and get "real" simulated data into experiment.
- Issue comment#8felixmaldonadoos2024-04-26 07:39AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
- Issue#8felixmaldonadoos2024-04-26 07:39AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
- Issue comment#10felixmaldonadoos2024-04-26 07:38Add occlusion spawning system
- Issue#10felixmaldonadoos2024-04-26 07:38Add occlusion spawning system
- Pull request#12felixmaldonadoos2024-04-26 07:35
- Issue#11felixmaldonadoos2024-03-25 21:25include ability to have multiple ongoing experiments
- Issue#10felixmaldonadoos2024-03-25 20:44Add occlusion spawning system
- Issue#9felixmaldonadoos2024-03-25 20:44add experiment timer max 30 minutes worth of episodes. T0 = start episode 1, T_current += T(stop_episode_i)
- Issue#8felixmaldonadoos2024-03-18 05:21AGetCLMonitorComponentActor::Calibrate() Needs to change to dynamic paths. will not scale
- Issue#7felixmaldonadoos2024-03-05 19:06change PawnMain to CharacterMain. Has move functionalities for movement tracking
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.