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Play pong over a server

active 2023-08-302024-02-12 (UTC)

Complete coverage26,439 / 26,439 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
110
Pushes
62
Pull requests
0
Issues
38
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 167 days from 2023-08-30 to 2024-02-12. Pushes: 62 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 38 total, peak 6 in a day. Comments: 3 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
chadthecoder1036203

Recent activity

Latest issues, pull requests and releases

  • Issue#22chadthecoder2024-02-12 00:04
    fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
  • Issue#23chadthecoder2024-02-12 00:01
    figure out undef ref errors in dev branch
  • Issue#24chadthecoder2024-02-12 00:00
    Add Cpp files to client cmake file and push to main when done
  • Issue#24chadthecoder2024-02-06 20:57
    Add Cpp files to client cmake file and push to main when done
  • Issue#23chadthecoder2024-02-05 05:54
    figure out undef ref errors in dev branch
  • Issue comment#22chadthecoder2024-02-05 05:01
    fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
  • Issue#22chadthecoder2024-02-05 05:00
    fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
  • Issue#2chadthecoder2024-02-04 22:38
    Add seperate class for networking?
  • Issue#21chadthecoder2024-02-04 22:33
    Client Pong.cpp updategame function; make struct(class better for fucntions that update data?) to keep networnmessage in a oop paradigm
  • Issue comment#20chadthecoder2024-02-04 22:17
    std::vector of created struct Client{}; or use class from client folder?
  • Issue#20chadthecoder2024-02-04 22:16
    std::vector of created struct Client{}; or use class from client folder?
  • Issue#19chadthecoder2024-02-04 21:51
    clock_t is right, but double is not showing something that makes sense
  • Issue#19chadthecoder2024-02-04 10:11
    clock_t is right, but double is not showing something that makes sense
  • Issue#18chadthecoder2024-02-04 10:11
    server printing last connection to client without connecting new client
  • Issue#17chadthecoder2024-01-31 23:55
    Client endpoint issue
  • Issue comment#17chadthecoder2024-01-30 05:31
    Client endpoint issue
  • Issue#17chadthecoder2024-01-30 05:30
    Client endpoint issue
  • Issue#16chadthecoder2024-01-27 05:31
    Check time since got info from client, delete from client list if over certain time
  • Issue#12chadthecoder2024-01-27 05:29
    Move clientnet object and logic into Pong class.
  • Issue#15chadthecoder2024-01-27 05:28
    Send info back to clients to update after verification.
  • Issue#14chadthecoder2024-01-27 05:28
    Have client assign paddles to clients based on when they connect.
  • Issue#13chadthecoder2024-01-27 05:27
    Send Game Ball position to server
  • Issue#13chadthecoder2024-01-25 08:42
    Send Game Ball position to server
  • Issue#12chadthecoder2024-01-21 04:20
    Move clientnet object and logic into Pong class.
  • Issue#8chadthecoder2024-01-21 03:45
    Rewrite Pong class to give better values

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.