Play pong over a server
active 2023-08-30 → 2024-02-12 (UTC)
Complete coverage26,439 / 26,439 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-20 (UTC)
Events
110
Pushes
62
Pull requests
0
Issues
38
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 167 days from 2023-08-30 to 2024-02-12. Pushes: 62 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 38 total, peak 6 in a day. Comments: 3 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| chadthecoder | 103 | 62 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#22chadthecoder2024-02-12 00:04fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
- Issue#23chadthecoder2024-02-12 00:01figure out undef ref errors in dev branch
- Issue#24chadthecoder2024-02-12 00:00Add Cpp files to client cmake file and push to main when done
- Issue#24chadthecoder2024-02-06 20:57Add Cpp files to client cmake file and push to main when done
- Issue#23chadthecoder2024-02-05 05:54figure out undef ref errors in dev branch
- Issue comment#22chadthecoder2024-02-05 05:01fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
- Issue#22chadthecoder2024-02-05 05:00fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client
- Issue#2chadthecoder2024-02-04 22:38Add seperate class for networking?
- Issue#21chadthecoder2024-02-04 22:33Client Pong.cpp updategame function; make struct(class better for fucntions that update data?) to keep networnmessage in a oop paradigm
- Issue comment#20chadthecoder2024-02-04 22:17std::vector of created struct Client{}; or use class from client folder?
- Issue#20chadthecoder2024-02-04 22:16std::vector of created struct Client{}; or use class from client folder?
- Issue#19chadthecoder2024-02-04 21:51clock_t is right, but double is not showing something that makes sense
- Issue#19chadthecoder2024-02-04 10:11clock_t is right, but double is not showing something that makes sense
- Issue#18chadthecoder2024-02-04 10:11server printing last connection to client without connecting new client
- Issue#17chadthecoder2024-01-31 23:55Client endpoint issue
- Issue comment#17chadthecoder2024-01-30 05:31Client endpoint issue
- Issue#17chadthecoder2024-01-30 05:30Client endpoint issue
- Issue#16chadthecoder2024-01-27 05:31Check time since got info from client, delete from client list if over certain time
- Issue#12chadthecoder2024-01-27 05:29Move clientnet object and logic into Pong class.
- Issue#15chadthecoder2024-01-27 05:28Send info back to clients to update after verification.
- Issue#14chadthecoder2024-01-27 05:28Have client assign paddles to clients based on when they connect.
- Issue#13chadthecoder2024-01-27 05:27Send Game Ball position to server
- Issue#13chadthecoder2024-01-25 08:42Send Game Ball position to server
- Issue#12chadthecoder2024-01-21 04:20Move clientnet object and logic into Pong class.
- Issue#8chadthecoder2024-01-21 03:45Rewrite Pong class to give better values
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.