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active 2025-12-052025-12-13 (UTC)

Complete coverage26,395 / 26,395 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
67
Pushes
27
Pull requests
10
Issues
14
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 9 days from 2025-12-05 to 2025-12-13. Pushes: 27 total, peak 10 in a day. Pull requests: 10 total, peak 6 in a day. Issues: 14 total, peak 5 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
armorup472670
Copilot4130

Recent activity

Latest issues, pull requests and releases

  • Issue#35armorup2025-12-11 14:25
    feat: implement AI effectiveness layer with single-source-of-truth architecture
  • Issue#20armorup2025-12-09 15:46
    Fix FakeTimerScheduler cancel() behavior in tests
  • Pull request#27armorup2025-12-09 15:46
  • Issue#18armorup2025-12-09 14:07
    Unify timer abstractions in GameViewModel
  • Pull request#25armorup2025-12-09 14:04
  • Issue#7armorup2025-12-08 03:38
    Add compile-time debug overlay for motion/crown data
  • Pull request#23armorup2025-12-08 03:05
  • Issue#6armorup2025-12-07 19:40
    Create watch SwiftUI views for menu, gameplay, and game over
  • Pull request#21armorup2025-12-07 19:40
  • Issue#5armorup2025-12-07 19:16
    Build GameViewModel to orchestrate loop and feedback
  • Issue#20armorup2025-12-07 19:16
    Fix FakeTimerScheduler cancel() behavior in tests
  • Issue#18armorup2025-12-07 19:16
    Unify timer abstractions in GameViewModel
  • Pull request#14armorup2025-12-06 13:33
  • Pull request#12armorup2025-12-06 13:11
  • Issue#2armorup2025-12-06 12:09
    Define shared game tuning constants for watchOS MVP
  • Pull request#9armorup2025-12-06 12:06
  • Pull request#11Copilot2025-12-06 05:09
  • Pull request#11Copilot2025-12-06 05:09
  • Pull request#10Copilot2025-12-06 05:07
  • Issue#8armorup2025-12-05 19:42
    Add iOS companion scaffold with WristBopCore integration
  • Issue#8armorup2025-12-05 19:42
    Add iOS companion scaffold with WristBopCore integration
  • Issue#7armorup2025-12-05 19:42
    Add compile-time debug overlay for motion/crown data
  • Issue#3armorup2025-12-05 19:42
    Implement watchOS GestureDetector with CoreMotion + crown
  • Issue#3armorup2025-12-05 19:42
    Implement watchOS GestureDetector with CoreMotion + crown

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.