A simple game engine written in C++
active 2024-08-20 → 2025-04-03 (UTC)
Partial coverage14,799 / 18,045 hourly files (82%) · 2 absent upstream · 3,246 failed, retryable2024-07-20 → 2026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
68
Pushes
10
Pull requests
8
Issues
11
Stars
27
Forks
3
Activity over time
Daily event counts in the loaded window
Line chart, 227 days from 2024-08-20 to 2025-04-03. Pushes: 10 total, peak 4 in a day. Pull requests: 8 total, peak 6 in a day. Issues: 11 total, peak 5 in a day. Comments: 7 total, peak 5 in a day. Stars: 27 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Pull request#32coderloff2025-04-03 02:38
- Pull request#32coderloff2025-04-03 02:38
- Pull request#31coderloff2025-04-03 02:31
- Pull request#31coderloff2025-04-03 02:30
- Pull request#30coderloff2025-04-03 02:29
- Pull request#30coderloff2025-04-03 02:28
- Issue#17coderloff2024-11-22 00:42refactor: Classify engine files
- Pull request#18coderloff2024-11-22 00:42
- Pull request#18coderloff2024-11-22 00:42
- Issue#15coderloff2024-08-27 06:46refactor: Implement template buffer class
- Issue#14coderloff2024-08-24 20:52feat: Implement camera, cube, and input
- Issue#13coderloff2024-08-24 20:51fix: Glitchy behavior in the Scene
- Issue#13coderloff2024-08-24 20:43fix: Glitchy behavior in the Scene
- Issue#12coderloff2024-08-24 07:43refactor: Clean Engine::Run function
- Issue#12coderloff2024-08-24 07:41refactor: Clean Engine::Run function
- Issue comment#6coderloff2024-08-23 22:02refactor: Implement GL functions in Renderer rather than Engine
- Issue comment#11coderloff2024-08-23 21:40fix: Window resizing does not work as expected.
- Issue comment#11lindorffs2024-08-23 18:39fix: Window resizing does not work as expected.
- Issue comment#6lindorffs2024-08-23 18:34refactor: Implement GL functions in Renderer rather than Engine
- Issue comment#6lindorffs2024-08-23 18:06refactor: Implement GL functions in Renderer rather than Engine
- Issue#10coderloff2024-08-22 06:11fix: Repository link in readme.md is incorrect.
- Issue comment#6coderloff2024-08-22 05:56refactor: Implement GL functions in Renderer rather than Engine
- Issue#11lindorffs2024-08-22 05:30fix: Window resizing does not work as expected.
- Issue#10lindorffs2024-08-21 21:14fix: Repository link in readme.md is incorrect.
- Issue comment#6lindorffs2024-08-21 21:11refactor: Implement GL functions in Renderer rather than Engine
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.