Game Design Patterns for Unity, C++ and (eventually Godot)
active 2023-12-26 → 2026-04-23 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 850 days from 2023-12-26 to 2026-04-23. Pushes: 69 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 13 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| coinbump | 69 | 69 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Releasecoinbump2026-04-23 23:23Render Graph & Stencil Support
- Releasecoinbump2025-12-21 03:48Quality, naming improvements
- Releasecoinbump2025-01-12 16:28C++: Faster Render Engine, App::New()
- Releasecoinbump2025-01-04 18:37C++: Improved Render pipeline
- Releasecoinbump2025-01-03 22:29C++: Mac Setup Instructions, Bug fixes
- Releasecoinbump2024-12-29 16:23C++: Graphs, Minesweeper Examples + Scale/SizeWithWindow
- Releasecoinbump2024-12-24 19:39C++: Grid View Layout, Colored Text, Duck Slider, Tool Tips
- Releasecoinbump2024-12-15 07:34C++: More UIKit (Beta) + Better Immediate Mode Renderer
- Releasecoinbump2024-12-10 05:56C++: PhaseKit UI library (beta release)
- Releasecoinbump2024-11-03 05:12v2.41: Behavior Trees + CharacterController + Timelines
- Releasecoinbump2024-09-30 02:46C++: Matrix Boards, QuickAnimate, Improved Animations, Drop Targets, Examples
- Releasecoinbump2024-09-15 18:57Texture Buffer support, Prefabs, Undo/Redo, Render Improvements
- Releasecoinbump2024-09-09 02:19C++: Agents
- Releasecoinbump2024-08-29 03:18C++: Programmable Render Pipeline
- Releasecoinbump2024-08-25 06:39C++: Bitmap Font Generator support + Kerning
- Releasecoinbump2024-08-24 22:12C++: Text Render Support
- Releasecoinbump2024-08-18 16:05C++ 2.4: Batch Renders, Audio, Gradients, Texture Atlas
- Releasecoinbump2024-05-12 14:29C++: Simple Publishers, AnimatedSpriteRenderer
- Releasecoinbump2023-12-28 05:25More early Godot porting (work in progress)
- Releasecoinbump2023-12-26 03:17Godot Early Porting (untested)
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.