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Game Design Patterns for Unity, C++ and (eventually Godot)

active 2023-12-262026-04-23 (UTC)

Complete coverage26,594 / 26,594 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
132
Pushes
69
Pull requests
0
Issues
0
Stars
13
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 850 days from 2023-12-26 to 2026-04-23. Pushes: 69 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 13 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
coinbump696900

Recent activity

Latest issues, pull requests and releases

  • Releasecoinbump2026-04-23 23:23
    Render Graph & Stencil Support
  • Releasecoinbump2025-12-21 03:48
    Quality, naming improvements
  • Releasecoinbump2025-01-12 16:28
    C++: Faster Render Engine, App::New()
  • Releasecoinbump2025-01-04 18:37
    C++: Improved Render pipeline
  • Releasecoinbump2025-01-03 22:29
    C++: Mac Setup Instructions, Bug fixes
  • Releasecoinbump2024-12-29 16:23
    C++: Graphs, Minesweeper Examples + Scale/SizeWithWindow
  • Releasecoinbump2024-12-24 19:39
    C++: Grid View Layout, Colored Text, Duck Slider, Tool Tips
  • Releasecoinbump2024-12-15 07:34
    C++: More UIKit (Beta) + Better Immediate Mode Renderer
  • Releasecoinbump2024-12-10 05:56
    C++: PhaseKit UI library (beta release)
  • Releasecoinbump2024-11-03 05:12
    v2.41: Behavior Trees + CharacterController + Timelines
  • Releasecoinbump2024-09-30 02:46
    C++: Matrix Boards, QuickAnimate, Improved Animations, Drop Targets, Examples
  • Releasecoinbump2024-09-15 18:57
    Texture Buffer support, Prefabs, Undo/Redo, Render Improvements
  • Releasecoinbump2024-09-09 02:19
    C++: Agents
  • Releasecoinbump2024-08-29 03:18
    C++: Programmable Render Pipeline
  • Releasecoinbump2024-08-25 06:39
    C++: Bitmap Font Generator support + Kerning
  • Releasecoinbump2024-08-24 22:12
    C++: Text Render Support
  • Releasecoinbump2024-08-18 16:05
    C++ 2.4: Batch Renders, Audio, Gradients, Texture Atlas
  • Releasecoinbump2024-05-12 14:29
    C++: Simple Publishers, AnimatedSpriteRenderer
  • Releasecoinbump2023-12-28 05:25
    More early Godot porting (work in progress)
  • Releasecoinbump2023-12-26 03:17
    Godot Early Porting (untested)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.