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[ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)

active 2023-10-082025-09-29 (UTC)

Partial coverage19,388 / 24,983 hourly files (78%) · 2 absent upstream · 5,592 failed, retryable2023-10-062026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
431
Pushes
249
Pull requests
32
Issues
16
Stars
15
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 723 days from 2023-10-08 to 2025-09-29. Pushes: 249 total, peak 23 in a day. Pull requests: 32 total, peak 4 in a day. Issues: 16 total, peak 3 in a day. Comments: 25 total, peak 8 in a day. Stars: 15 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Causeless2722072216
HeliumAnt291355
pawnishoovy271442
github-merge-queue[bot]131300
traunts4211
MyNameIsTrez4001
Bebomonky2000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#578traunts2024-01-05 01:34
    Interpolated Render + Cleanup
  • Pull request#578traunts2024-01-05 01:34
  • Issue comment#583MyNameIsTrez2024-01-04 22:42
    `FileReadLine()` prints an error during Debug builds which should be removed
  • Issue#583MyNameIsTrez2024-01-04 22:42
    `FileReadLine()` prints an error during Debug builds which should be removed
  • Issue#570Causeless2024-01-02 04:06
    Maginot Defense attackers are on defender team
  • Issue comment#410Causeless2024-01-01 18:03
    Default `MovableObject::DisableScript` to the script(path) it's called from
  • Issue#410Causeless2024-01-01 18:03
    Default `MovableObject::DisableScript` to the script(path) it's called from
  • Issue#583MyNameIsTrez2023-12-31 17:18
    `FileReadLine()` has started printing an error somewhere between Pre4 and Dev
  • Issue#582MyNameIsTrez2023-12-31 15:40
    `require()`d Lua files aren't reloaded on F2, nor restarting the activity
  • Issue#564Causeless2023-12-29 19:47
    Dynamic WalkPath shifting to crouch under low ceilings
  • Pull request#576Causeless2023-12-29 19:47
  • Issue comment#333Causeless2023-12-28 00:51
    The game lags tremendously in a lot of places when there is a giant preset
  • Pull request#580Causeless2023-12-28 00:06
  • Issue#556Causeless2023-12-28 00:05
    The Browncoat Update - Handle FireEchoSound using a scene area
  • Pull request#581Causeless2023-12-28 00:05
  • Issue comment#575Causeless2023-12-27 21:22
    Getting the activity scene name prints nothing?
  • Issue#575Causeless2023-12-27 21:22
    Getting the activity scene name prints nothing?
  • Issue comment#579Causeless2023-12-27 20:02
    Ditch the physics movement as the first choice, make it a fallback if anything, replace the primary with a standard movement system.
  • Pull request#581Causeless2023-12-27 16:19
  • Pull request#580HeliumAnt2023-12-27 14:47
  • Issue comment#579Causeless2023-12-27 13:33
    Ditch the physics movement as the first choice, make it a fallback if anything, replace the primary with a standard movement system.
  • Issue comment#579pawnishoovy2023-12-27 13:28
    Ditch the physics movement as the first choice, make it a fallback if anything, replace the primary with a standard movement system.
  • Pull request#578Causeless2023-12-26 21:18
  • Issue comment#577Causeless2023-12-26 20:47
    Interpolated Sim And Render
  • Pull request#577Causeless2023-12-26 20:47

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 15 stars here means stars gained during the window, not the repo's star count.