For UE4 - Takes an icosahedron, subdivides it N times. Normalizes the vertices to create a unit-sphere. This implementation takes an underlying class which provides the aforementioned services and uses that to create a Procedurally Generated Mesh on a PawnBase.
active 2023-11-22 → 2024-02-04 (UTC)
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Line chart, 75 days from 2023-11-22 to 2024-02-04. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 2 total, peak 1 in a day.
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Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
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