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X_ITE X3D Browser, view and manipulate X3D, glTF, VRML and other 3D sources in HTML.

active 2023-08-152026-08-28 (UTC)

Complete coverage26,648 / 26,648 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
9.6K
Pushes
8.6K
Pull requests
14
Issues
108
Stars
28
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 1110 days from 2023-08-15 to 2026-08-28. Pushes: 8,634 total, peak 68 in a day. Pull requests: 14 total, peak 2 in a day. Issues: 108 total, peak 6 in a day. Comments: 292 total, peak 11 in a day. Stars: 28 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
create30008.8K8.6K7141
coderextreme900172
gwhitney310222
olafgithub210015
vralexllobet14007
Wagyx13009
Sgeo8008
andreasplesch8004
davidhedley4002
binoclard20054003
imgbot[bot]4130
WellZ3n3002
npolys3003
krisutofu3011
splace2001
spolanski2001
Groogey1001
vorth1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#222coderextreme2026-05-16 09:18
    New feature not quite ready?
  • Issue comment#220coderextreme2026-04-12 17:48
    Animated Texture Transform for .glb input
  • Issue#204create30002026-03-06 22:03
    Wireframe Shading in playground not working
  • Issue#215create30002026-03-06 22:02
    Collision Node and proxy
  • Issue#215create30002026-03-06 22:02
    Collision Node and proxy
  • Issue#216create30002026-03-06 21:59
    IndexedLineSet has Collision
  • Issue#216create30002026-03-06 21:59
    IndexedLineSet has Collision
  • Issue#215vralexllobet2025-12-28 17:11
    Collision Node and proxy
  • Issue#211create30002025-11-30 14:59
    Note that the humanoid isn't animated in this scene. Compare to Castle.
  • Issue#211create30002025-11-30 14:59
    Note that the humanoid isn't animated in this scene. Compare to Castle.
  • Issue#211create30002025-11-30 14:59
    Note that the humanoid isn't animated in this scene. Compare to Castle.
  • Issue comment#211create30002025-11-30 14:58
    Note that the humanoid isn't animated in this scene. Compare to Castle.
  • Issue#203create30002025-11-09 19:29
    How to use ImageCubeMapTexture to reflect on surfaces
  • Issue comment#204create30002025-09-19 17:08
    Wireframe Shading in playground not working
  • Issue comment#50coderextreme2025-09-19 16:16
    An appearance with a diffuseColor and an RGB texture should ignore the diffuseColor
  • Issue comment#203create30002025-09-19 09:58
    How to use ImageCubeMapTexture to reflect on surfaces
  • Issue comment#204create30002025-09-19 09:54
    Wireframe Shading in playground not working
  • Issue comment#203vralexllobet2025-09-17 17:19
    How to use ImageCubeMapTexture to reflect on surfaces
  • Issue comment#203create30002025-09-17 13:45
    How to use ImageCubeMapTexture to reflect on surfaces
  • Issue#185create30002025-09-15 18:56
    Playground does not show source with example Approach.
  • Issue#199create30002025-09-15 18:53
    X_ITE doesn’t show model on iPhone Safari
  • Issue#202create30002025-09-15 18:50
    Issues with playground (or me)
  • Issue comment#202coderextreme2025-09-01 23:02
    Issues with playground (or me)
  • Issue comment#202coderextreme2025-09-01 22:34
    Issues with playground (or me)
  • Issue comment#202coderextreme2025-09-01 21:32
    Issues with playground (or me)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 28 stars here means stars gained during the window, not the repo's star count.