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active 2025-02-032025-05-09 (UTC)

Complete coverage26,396 / 26,396 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
65
Pushes
0
Pull requests
0
Issues
58
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 96 days from 2025-02-03 to 2025-05-09. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 58 total, peak 29 in a day. Comments: 7 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Ferny122418000
TL3RR12000
Jingtai-Chen6001
XavierMadrid6000
Sa1ton5000
rayyguo4000
AustinnC4004
YosShimono3000
sudoNeo2000
notpandiafox2000
EricC04191001
Yiiii-1010101001
Helloworld4471000

Recent activity

Latest issues, pull requests and releases

  • Issue#50Sa1ton2025-05-09 23:25
    User Story 3 for Epic 2
  • Issue#49Sa1ton2025-05-09 23:16
    User Story 3 for Epic 1
  • Issue#48Sa1ton2025-05-09 23:14
    User Story 2 for Epic 1
  • Issue#30Ferny12242025-05-09 23:11
    User Story 2 for Epic 1
  • Issue#30Ferny12242025-05-09 23:09
    User Story 2 for Epic 1
  • Issue comment#24EricC04192025-05-09 23:08
    Epic 1: Dynamic Management of Flashcards.
  • Issue#47Ferny12242025-05-09 22:51
    Epic 5: Home and Edit Set Functions
  • Issue#46Jingtai-Chen2025-05-09 22:49
    asdghjhgfdsfghuiouytrfd
  • Issue comment#19Jingtai-Chen2025-05-09 22:43
    Design save/load data structure
  • Issue comment#19Yiiii-1010102025-05-09 22:42
    Design save/load data structure
  • Issue comment#19AustinnC2025-05-09 22:42
    Design save/load data structure
  • Issue comment#18AustinnC2025-05-09 22:42
    Design decay system plan
  • Issue comment#17AustinnC2025-05-09 22:41
    Code "Feed" action logic
  • Issue comment#16AustinnC2025-05-09 22:41
    Design and implement Pet class
  • Issue#44Helloworld4472025-05-06 04:37
    As a player, I see a Main Menu on start with "1) Start" and "2)Quit".
  • Issue#43YosShimono2025-05-06 04:11
    As a player, I want to be able to en passant with a peasant
  • Issue#42YosShimono2025-05-06 04:11
    As a player, I want to be able to convert peasant to necromancer when the peasant reaches the other side of the board
  • Issue#41YosShimono2025-05-06 04:07
    As a user, I can play against AI of different levels
  • Issue#40rayyguo2025-05-06 04:02
    As a player I want to be able to move the necromancer diagonally, vertically, horizontally, and allow it to spawn 8 peasants maximum.
  • Issue#39Ferny12242025-05-06 03:52
    User Story 3 for Epic 4
  • Issue#38Ferny12242025-05-06 03:52
    User Story 2 for Epic 4
  • Issue#37Ferny12242025-05-06 03:51
    User Story 1 for Epic 4
  • Issue#36Ferny12242025-05-06 03:51
    User Story 2 for Epic 3
  • Issue#35Ferny12242025-05-06 03:51
    User Story 1 for Epic 3
  • Issue#34Ferny12242025-05-06 03:50
    User Story 3 for Epic 2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.