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active 2024-08-222026-06-30 (UTC)

Partial coverage20,501 / 26,257 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
89
Pushes
23
Pull requests
4
Issues
11
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 678 days from 2024-08-22 to 2026-06-30. Pushes: 23 total, peak 5 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 11 total, peak 5 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
danielfay382340

Recent activity

Latest issues, pull requests and releases

  • Issue#112danielfay2026-06-29 23:54
    M6 Phase 1: Data model, sim, and removal of pooled economy
  • Issue#102danielfay2026-06-27 01:33
    Post-M5 refactor pass
  • Issue#88danielfay2026-06-25 23:14
    Defer water sparkle spawning until first dock is placed
  • Pull request#82danielfay2026-06-24 07:42
  • Pull request#66danielfay2026-06-13 21:48
  • Issue#59danielfay2026-06-13 15:11
    Milestone 3 Phase 3: Lake terrain & lake-aware routing
  • Issue#55danielfay2026-06-13 08:18
    Expand town field to ~19 slots and tune growth timing for 10-15 min first planet
  • Issue#49danielfay2026-06-12 06:32
    Echo completion payoff, system visuals, QA presets + traces (Stage 3 of 3)
  • Pull request#10danielfay2026-06-07 10:44
  • Issue#7danielfay2026-06-07 08:09
    Persist game state with auto-save on quit
  • Issue#7danielfay2026-06-07 08:08
    Persist game state with auto-save on quit
  • Issue#3danielfay2026-06-07 07:06
    Change wood display to show total and rate inline
  • Pull request#2danielfay2026-06-07 06:22
  • Issue#1danielfay2026-06-07 06:21
    Set up project structure and implement core game loop
  • Issue#1danielfay2026-06-07 06:21
    Set up project structure and implement core game loop

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.