active 2024-08-22 → 2026-06-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 678 days from 2024-08-22 to 2026-06-30. Pushes: 23 total, peak 5 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 11 total, peak 5 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| danielfay | 38 | 23 | 4 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#112danielfay2026-06-29 23:54M6 Phase 1: Data model, sim, and removal of pooled economy
- Issue#102danielfay2026-06-27 01:33Post-M5 refactor pass
- Issue#88danielfay2026-06-25 23:14Defer water sparkle spawning until first dock is placed
- Pull request#82danielfay2026-06-24 07:42
- Pull request#66danielfay2026-06-13 21:48
- Issue#59danielfay2026-06-13 15:11Milestone 3 Phase 3: Lake terrain & lake-aware routing
- Issue#55danielfay2026-06-13 08:18Expand town field to ~19 slots and tune growth timing for 10-15 min first planet
- Issue#49danielfay2026-06-12 06:32Echo completion payoff, system visuals, QA presets + traces (Stage 3 of 3)
- Pull request#10danielfay2026-06-07 10:44
- Issue#7danielfay2026-06-07 08:09Persist game state with auto-save on quit
- Issue#7danielfay2026-06-07 08:08Persist game state with auto-save on quit
- Issue#3danielfay2026-06-07 07:06Change wood display to show total and rate inline
- Pull request#2danielfay2026-06-07 06:22
- Issue#1danielfay2026-06-07 06:21Set up project structure and implement core game loop
- Issue#1danielfay2026-06-07 06:21Set up project structure and implement core game loop
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.