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Raymarching shader in Unity

active 2024-10-122026-01-16 (UTC)

Complete coverage26,689 / 26,689 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
196
Pushes
137
Pull requests
0
Issues
25
Stars
13
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 462 days from 2024-10-12 to 2026-01-16. Pushes: 137 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 25 total, peak 3 in a day. Comments: 0 total, peak 0 in a day. Stars: 13 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
davidkimighty16313800

Recent activity

Latest issues, pull requests and releases

  • Releasedavidkimighty2026-01-01 10:03
    v0.1.4
  • Issue#14davidkimighty2025-12-23 08:19
    separate custom shader style from core logic
  • Issue#14davidkimighty2025-08-17 00:47
    separate custom shader style from core logic
  • Issue#13davidkimighty2025-08-05 06:41
    kinematic block movement
  • Releasedavidkimighty2025-06-11 02:33
    v0.1.3
  • Issue#12davidkimighty2025-04-29 07:21
    group operation method
  • Issue#12davidkimighty2025-04-17 06:36
    single operation method
  • Issue#11davidkimighty2025-03-04 05:01
    same structure for compute shader version
  • Issue#9davidkimighty2025-03-04 05:00
    raymarching optimization
  • Releasedavidkimighty2025-03-03 04:29
    v0.1.2
  • Issue#10davidkimighty2025-02-27 06:31
    multi point segment & color gradient
  • Issue#10davidkimighty2025-02-25 08:36
    multi point segment
  • Issue#9davidkimighty2025-02-21 00:32
    raymarching optimization
  • Releasedavidkimighty2025-02-17 05:49
    v0.1.1
  • Issue#8davidkimighty2025-02-15 12:43
    change group structure & optimization
  • Issue#8davidkimighty2025-02-13 00:44
    change group structure
  • Issue#7davidkimighty2025-02-13 00:42
    cel shade
  • Issue#6davidkimighty2025-01-26 12:40
    Raymarch SSS
  • Issue#7davidkimighty2025-01-20 08:00
    cel shade
  • Issue#5davidkimighty2025-01-20 07:59
    Raymarch settings
  • Issue#6davidkimighty2025-01-20 07:58
    Raymarch SSS
  • Issue#5davidkimighty2025-01-03 09:32
    Raymarch settings
  • Releasedavidkimighty2024-12-31 02:58
    v0.1.0
  • Issue#4davidkimighty2024-12-30 07:46
    raymarching optimization using bvh
  • Issue#3davidkimighty2024-12-08 07:43
    basic raymarch using compute shader

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.