Raymarching shader in Unity
active 2024-10-12 → 2026-01-16 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 462 days from 2024-10-12 to 2026-01-16. Pushes: 137 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 25 total, peak 3 in a day. Comments: 0 total, peak 0 in a day. Stars: 13 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| davidkimighty | 163 | 138 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Releasedavidkimighty2026-01-01 10:03v0.1.4
- Issue#14davidkimighty2025-12-23 08:19separate custom shader style from core logic
- Issue#14davidkimighty2025-08-17 00:47separate custom shader style from core logic
- Issue#13davidkimighty2025-08-05 06:41kinematic block movement
- Releasedavidkimighty2025-06-11 02:33v0.1.3
- Issue#12davidkimighty2025-04-29 07:21group operation method
- Issue#12davidkimighty2025-04-17 06:36single operation method
- Issue#11davidkimighty2025-03-04 05:01same structure for compute shader version
- Issue#9davidkimighty2025-03-04 05:00raymarching optimization
- Releasedavidkimighty2025-03-03 04:29v0.1.2
- Issue#10davidkimighty2025-02-27 06:31multi point segment & color gradient
- Issue#10davidkimighty2025-02-25 08:36multi point segment
- Issue#9davidkimighty2025-02-21 00:32raymarching optimization
- Releasedavidkimighty2025-02-17 05:49v0.1.1
- Issue#8davidkimighty2025-02-15 12:43change group structure & optimization
- Issue#8davidkimighty2025-02-13 00:44change group structure
- Issue#7davidkimighty2025-02-13 00:42cel shade
- Issue#6davidkimighty2025-01-26 12:40Raymarch SSS
- Issue#7davidkimighty2025-01-20 08:00cel shade
- Issue#5davidkimighty2025-01-20 07:59Raymarch settings
- Issue#6davidkimighty2025-01-20 07:58Raymarch SSS
- Issue#5davidkimighty2025-01-03 09:32Raymarch settings
- Releasedavidkimighty2024-12-31 02:58v0.1.0
- Issue#4davidkimighty2024-12-30 07:46raymarching optimization using bvh
- Issue#3davidkimighty2024-12-08 07:43basic raymarch using compute shader
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 13 stars here means stars gained during the window, not the repo's star count.