Asteroid Defender is an interactive idle clicker / automatic defense simulation where a central platform survives endless swarms of incoming space debris and asteroids. The game features an automated targeting system where four dual-barrel turrets continually scan for, track, and destroy enemy space rocks using dynamic laser beams.
active 2026-03-02 → 2026-08-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 165 days from 2026-03-02 to 2026-08-13. Pushes: 76 total, peak 12 in a day. Pull requests: 41 total, peak 13 in a day. Issues: 28 total, peak 8 in a day. Comments: 4 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| deadronos | 116 | 68 | 20 | 0 |
| Copilot | 29 | 8 | 21 | 0 |
| google-labs-jules[bot] | 4 | 0 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Pull request#138deadronos2026-06-21 22:44
- Issue#117deadronos2026-05-31 09:58[Perf] Benchmark turret targeting before raising asteroid cap
- Issue#117deadronos2026-05-31 09:58[Perf] Benchmark turret targeting before raising asteroid cap
- Issue#112deadronos2026-05-31 09:58[Perf] Reduce GameScene rerender fan-out
- Issue#112deadronos2026-05-31 09:58[Perf] Reduce GameScene rerender fan-out
- Issue#112deadronos2026-05-31 09:58[Perf] Reduce GameScene rerender fan-out
- Pull request#110deadronos2026-05-22 23:17
- Releasedeadronos2026-04-18 02:32v1.0.4
- Pull request#102deadronos2026-04-10 02:10
- Issue comment#102google-labs-jules[bot]2026-04-08 20:10⚡ Optimize active item counting with non-enumerable cache
- Pull request#98deadronos2026-04-04 11:23
- Pull request#94deadronos2026-04-02 23:24
- Pull request#93deadronos2026-04-02 23:23
- Pull request#96deadronos2026-04-02 23:13
- Issue comment#93google-labs-jules[bot]2026-04-02 23:13🔒 [security] remove hardcoded obfuscation secret
- Pull request#93deadronos2026-04-02 23:13
- Pull request#90deadronos2026-03-26 11:16
- Pull request#87deadronos2026-03-24 17:32
- Releasedeadronos2026-03-22 08:17v1.0.1m
- Pull request#85deadronos2026-03-22 07:52
- Issue#73deadronos2026-03-20 00:45Performance: optimize spatial queries for turrets and spawning
- Issue#73deadronos2026-03-20 00:45Performance: optimize spatial queries for turrets and spawning
- Pull request#76deadronos2026-03-20 00:36
- Pull request#69Copilot2026-03-19 23:22
- Pull request#69Copilot2026-03-19 23:22
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.