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Bathala is a Filipino mythology-inspired roguelike card game built with TypeScript and Phaser. It features poker-based combat, deck-sculpting progression, and a transparent, rule-based Dynamic Difficulty Adjustment (DDA) system designed to maintain player "flow" through measurable performance metrics.

active 2025-07-102026-05-16 (UTC)

Complete coverage26,769 / 26,769 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
549
Pushes
269
Pull requests
126
Issues
6
Stars
2
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 311 days from 2025-07-10 to 2026-05-16. Pushes: 269 total, peak 45 in a day. Pull requests: 126 total, peak 15 in a day. Issues: 6 total, peak 2 in a day. Comments: 60 total, peak 7 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
clementiii11177330
1L-40110269330
ImCBM9964341
adiluexe6947220
vercel[bot]490049
exadizon18940
netlify[bot]100010
Copilot1000

Recent activity

Latest issues, pull requests and releases

  • Issue#150exadizon2026-05-16 10:09
    update tutorial phase with the updated combat mechanics
  • Issue#172exadizon2026-05-16 10:09
    update enemy call outs text, and dialogue ui
  • Pull request#226ImCBM2026-04-06 12:05
  • Issue comment#221vercel[bot]2026-04-05 17:02
    main to branch sync
  • Issue comment#219vercel[bot]2026-04-05 16:02
    Finished Assets for chap 2
  • Pull request#2171L-4012026-04-05 13:24
  • Pull request#215ImCBM2026-04-05 07:41
  • Issue comment#215vercel[bot]2026-04-05 07:38
    Main to updater
  • Issue comment#214vercel[bot]2026-04-05 06:19
    Chap2 Terrain Assets (Water Assets incoming)
  • Issue comment#213vercel[bot]2026-04-05 04:25
    Fix/dev h ub
  • Pull request#212ImCBM2026-04-03 20:27
  • Pull request#210exadizon2026-03-24 02:54
  • Pull request#208exadizon2026-03-23 03:57
  • Pull request#206ImCBM2026-03-18 00:46
  • Pull request#206ImCBM2026-03-18 00:46
  • Pull request#205ImCBM2026-03-18 00:31
  • Pull request#205ImCBM2026-03-18 00:27
  • Pull request#204ImCBM2026-03-18 00:21
  • Pull request#199ImCBM2026-03-14 09:02
  • Pull request#197clementiii2026-03-13 06:55
  • Issue comment#195vercel[bot]2026-03-12 06:47
    Fix/assorted
  • Pull request#195clementiii2026-03-12 06:47
  • Issue comment#189vercel[bot]2026-03-04 12:24
    Feat/animation intro
  • Pull request#1891L-4012026-03-04 12:24
  • Pull request#185clementiii2026-03-02 11:58

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.