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Lightweight, cross-platform & full-featured shader IDE forked from the original SHADERed

active 2023-08-152026-05-10 (UTC)

Complete coverage26,584 / 26,584 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
862
Pushes
0
Pull requests
5
Issues
23
Stars
736
Forks
78

Activity over time

Daily event counts in the loaded window

Line chart, 1000 days from 2023-08-15 to 2026-05-10. Pushes: 0 total, peak 0 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 23 total, peak 2 in a day. Comments: 20 total, peak 2 in a day. Stars: 736 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#133FabioCastroMorffi2026-02-16 14:37
    Link prebuilt binaries to libGLEW.so
  • Issue comment#346lonnietc2025-06-28 14:47
    Any way to easily add more uniforms?
  • Issue#346lonnietc2025-06-17 20:54
    Any way to easily add more uniforms?
  • Issue comment#320lonnietc2025-06-17 20:41
    Can't use #include in shader
  • Pull request#344samuelvenable2025-06-16 05:55
  • Issue#345PolicyChanges2025-06-14 04:35
    Missing includes in depencies
  • Issue#343samuelvenable2025-06-03 08:07
    Improve ImFileDialog Implementation
  • Issue comment#341lonnietc2025-06-02 23:04
    common.glsl not being found
  • Issue comment#341lonnietc2025-05-31 03:25
    common.glsl not being found
  • Issue comment#326Campfool2025-05-20 19:20
    why stop upgrade the project,that is a amazing editer
  • Issue comment#340TCongX2025-05-20 15:54
    Hlsl shader, texture is sampled in custom functions, breakpoint values are correct, display is black?
  • Issue#340TCongX2025-05-20 15:34
    Hlsl shader, texture is sampled in custom functions, breakpoint values are correct, display is black?
  • Issue comment#338feishengfei2025-04-17 08:26
    Segmentation fault when opening "BrowseOnline" menu on Linux
  • Pull request#339feishengfei2025-04-17 08:25
  • Issue#338Boyfinn2025-04-01 23:34
    Segmentation fault when opening "BrowseOnline" menu on Linux
  • Issue#337Boyfinn2025-04-01 23:17
    Libglew version incompatibility
  • Issue#336CookieBadger2025-03-14 11:48
    DDS format support
  • Issue#335ariaci2025-02-14 10:52
    UI for function value "MatrixPerspectiveFovLH" not working
  • Issue#334lemonJumps2025-01-29 04:55
    Crash with a Geometry shader
  • Pull request#333ariaci2025-01-24 11:14
  • Issue#332ariaci2025-01-16 10:55
    Immediate, watches and vector watch is not able to extract columns/single values from matrix using mat[<column>][<row>]-operator
  • Issue comment#330mrboni2024-11-07 17:57
    Render viewport black when not in focus
  • Issue#330mrboni2024-11-07 17:57
    Render viewport black when not in focus
  • Issue#330mrboni2024-11-07 17:05
    Render viewport black when not in focus
  • Issue comment#281harrism762024-11-06 12:23
    How to create multi-pass shader?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 736 stars here means stars gained during the window, not the repo's star count.