Lightweight, cross-platform & full-featured shader IDE forked from the original SHADERed
active 2023-08-15 → 2026-05-10 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1000 days from 2023-08-15 to 2026-05-10. Pushes: 0 total, peak 0 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 23 total, peak 2 in a day. Comments: 20 total, peak 2 in a day. Stars: 736 total, peak 8 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ledsna | 5 | 0 | 0 | 3 |
| lonnietc | 5 | 0 | 0 | 4 |
| mrboni | 4 | 0 | 0 | 2 |
| ariaci | 3 | 0 | 1 | 0 |
| Brett-StrayThought | 2 | 0 | 0 | 2 |
| LBV2012-26 | 2 | 0 | 0 | 1 |
| samuelvenable | 2 | 0 | 1 | 0 |
| Boyfinn | 2 | 0 | 0 | 0 |
| TCongX | 2 | 0 | 0 | 1 |
| feishengfei | 2 | 0 | 1 | 1 |
| FabioCastroMorffi | 1 | 0 | 0 | 1 |
| LenaWil | 1 | 0 | 0 | 1 |
| PolicyChanges | 1 | 0 | 0 | 0 |
| harrism76 | 1 | 0 | 0 | 1 |
| Jordandionduval | 1 | 0 | 0 | 0 |
| ZanyXDev | 1 | 0 | 0 | 1 |
| Campfool | 1 | 0 | 0 | 1 |
| Shajden | 1 | 0 | 0 | 0 |
| andreasschultes | 1 | 0 | 1 | 0 |
| DavidLyhedDanielsson | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#133FabioCastroMorffi2026-02-16 14:37Link prebuilt binaries to libGLEW.so
- Issue comment#346lonnietc2025-06-28 14:47Any way to easily add more uniforms?
- Issue#346lonnietc2025-06-17 20:54Any way to easily add more uniforms?
- Issue comment#320lonnietc2025-06-17 20:41Can't use #include in shader
- Pull request#344samuelvenable2025-06-16 05:55
- Issue#345PolicyChanges2025-06-14 04:35Missing includes in depencies
- Issue#343samuelvenable2025-06-03 08:07Improve ImFileDialog Implementation
- Issue comment#341lonnietc2025-06-02 23:04common.glsl not being found
- Issue comment#341lonnietc2025-05-31 03:25common.glsl not being found
- Issue comment#326Campfool2025-05-20 19:20why stop upgrade the project,that is a amazing editer
- Issue comment#340TCongX2025-05-20 15:54Hlsl shader, texture is sampled in custom functions, breakpoint values are correct, display is black?
- Issue#340TCongX2025-05-20 15:34Hlsl shader, texture is sampled in custom functions, breakpoint values are correct, display is black?
- Issue comment#338feishengfei2025-04-17 08:26Segmentation fault when opening "BrowseOnline" menu on Linux
- Pull request#339feishengfei2025-04-17 08:25
- Issue#338Boyfinn2025-04-01 23:34Segmentation fault when opening "BrowseOnline" menu on Linux
- Issue#337Boyfinn2025-04-01 23:17Libglew version incompatibility
- Issue#336CookieBadger2025-03-14 11:48DDS format support
- Issue#335ariaci2025-02-14 10:52UI for function value "MatrixPerspectiveFovLH" not working
- Issue#334lemonJumps2025-01-29 04:55Crash with a Geometry shader
- Pull request#333ariaci2025-01-24 11:14
- Issue#332ariaci2025-01-16 10:55Immediate, watches and vector watch is not able to extract columns/single values from matrix using mat[<column>][<row>]-operator
- Issue comment#330mrboni2024-11-07 17:57Render viewport black when not in focus
- Issue#330mrboni2024-11-07 17:57Render viewport black when not in focus
- Issue#330mrboni2024-11-07 17:05Render viewport black when not in focus
- Issue comment#281harrism762024-11-06 12:23How to create multi-pass shader?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 736 stars here means stars gained during the window, not the repo's star count.