유니티 게임 프로젝트 1
active 2024-09-24 → 2025-03-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 163 days from 2024-09-24 to 2025-03-05. Pushes: 26 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 68 total, peak 19 in a day. Comments: 35 total, peak 9 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| dhghgh189 | 129 | 26 | 0 | 35 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#31dhghgh1892024-10-03 07:20[Feat] 일시정지 구현
- Issue#31dhghgh1892024-10-03 07:20[Feat] 일시정지 구현
- Issue comment#37dhghgh1892024-10-02 07:42[Feat] 보스 피격 시의 flash 연출 구현
- Issue#37dhghgh1892024-10-02 07:42[Feat] 보스 피격 시의 flash 연출 구현
- Issue comment#35dhghgh1892024-10-02 07:21[Feat] Player UI에 보유 스킬 Display 구현
- Issue#35dhghgh1892024-10-02 07:21[Feat] Player UI에 보유 스킬 Display 구현
- Issue comment#36dhghgh1892024-10-02 06:20[Feat] Preparation UI에 현재 스테이지 Display 구현
- Issue#36dhghgh1892024-10-02 06:20[Feat] Preparation UI에 현재 스테이지 Display 구현
- Issue#23dhghgh1892024-10-02 05:52[Feat] Object Pooling 구현
- Issue comment#23dhghgh1892024-10-02 05:52[Feat] Object Pooling 구현
- Issue#37dhghgh1892024-10-02 05:28[Feat] 보스 피격 시의 flash 연출 구현
- Issue comment#32dhghgh1892024-10-02 05:27[Feat] 플레이어 피격시 무적시간 구현
- Issue#32dhghgh1892024-10-02 05:27[Feat] 플레이어 피격시 무적시간 구현
- Issue comment#25dhghgh1892024-10-02 03:59[Feat] 플레이어의 업그레이드 수치를 실제 반영하기
- Issue#25dhghgh1892024-10-02 03:59[Feat] 플레이어의 업그레이드 수치를 실제 반영하기
- Issue comment#34dhghgh1892024-10-02 02:42[Feat] Stage Clear 시 보상 지급 구현
- Issue#34dhghgh1892024-10-02 02:42[Feat] Stage Clear 시 보상 지급 구현
- Issue comment#29dhghgh1892024-10-02 02:26[Feat] 게임오버와 스테이지 클리어 기능 구현
- Issue#29dhghgh1892024-10-02 02:26[Feat] 게임오버와 스테이지 클리어 기능 구현
- Issue#36dhghgh1892024-10-02 02:25[Feat] Preparation UI에 현재 스테이지 Display 구현
- Issue#35dhghgh1892024-10-02 02:24[Feat] Player UI에 보유 스킬 Display 구현
- Issue#34dhghgh1892024-10-02 02:24[Feat] Stage Clear 시 보상 지급 구현
- Issue comment#33dhghgh1892024-10-02 00:30[Feat] Preparation 씬 에서 Game 씬 으로의 전환 구현
- Issue#33dhghgh1892024-10-02 00:30[Feat] Preparation 씬 에서 Game 씬 으로의 전환 구현
- Issue#33dhghgh1892024-10-01 09:02[Feat] Preparation 씬 에서 Game 씬 으로의 전환 구현
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.