Skip to content

dildeolupbiten/snake_qlearning

View on GitHub ↗Related repositories →

snake_qlearning is a project that use the Q-Learning algorithm to ensure that the snake plays the game most efficiently. Q-Learning is one of the reinforcement learning algorithms and aims to help a snake learn the most appropriate movements while collecting rewards (points) and avoiding obstacles (walls or its own tail) on the playing field.

active 2024-10-28 → 2024-11-15 (UTC)

Complete coverage28,499 / 28,499 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-14 (UTC)
Events
50
Pushes
48
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 19 days from 2024-10-28 to 2024-11-15. Pushes: 48 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
dildeolupbiten484800

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.