Computer Graphics Assignment about Ray Casting
active 2023-09-18 → 2026-02-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 895 days from 2023-09-18 to 2026-02-28. Pushes: 2 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 46 total, peak 8 in a day. Comments: 53 total, peak 17 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| panuelosj | 20 | 1 | 0 | 19 |
| Cryptidx | 6 | 0 | 0 | 2 |
| mye8503 | 5 | 0 | 0 | 2 |
| Leuxll | 4 | 0 | 0 | 1 |
| RudainaK | 4 | 0 | 0 | 2 |
| jarenworme | 3 | 0 | 0 | 0 |
| MariaMa-GitHub | 3 | 0 | 0 | 2 |
| AndyKaySum | 3 | 0 | 0 | 1 |
| kevinjrliang | 3 | 0 | 0 | 1 |
| Rishit-dagli | 3 | 0 | 0 | 1 |
| nedsels | 3 | 0 | 0 | 2 |
| FalakR | 3 | 0 | 0 | 1 |
| dilevin | 3 | 1 | 0 | 2 |
| li-grace | 3 | 0 | 0 | 3 |
| Anesthez | 3 | 0 | 0 | 1 |
| Jaywantstocode | 2 | 0 | 0 | 1 |
| moonsdust | 2 | 0 | 0 | 0 |
| junseomoon9 | 2 | 0 | 0 | 1 |
| JG-e | 2 | 0 | 0 | 1 |
| chengk68 | 2 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#56Leuxll2026-02-28 00:01Flipped Images?
- Issue comment#89Pranky12472024-09-26 02:45Trouble rendering triangle soup
- Issue comment#90Rishit-dagli2024-09-26 01:40how many maximum recursive calls should i do for ray tracing?
- Issue#90Rishit-dagli2024-09-26 01:40how many maximum recursive calls should i do for ray tracing?
- Issue#90Rishit-dagli2024-09-26 00:04how many maximum recursive calls should i do for ray tracing?
- Issue#89mattiass-code2024-09-25 20:07Trouble rendering triangle soup
- Issue#86moonsdust2024-09-23 23:31Can't see plane but can see sphere
- Issue comment#76panuelosj2024-09-23 23:08Complex not found on Mac
- Issue comment#73panuelosj2024-09-23 23:05How to build in Release mode on Windows VS?
- Issue comment#87panuelosj2024-09-23 22:53Can we use .normalized() and .determinant()?
- Issue#87jennicao2024-09-23 22:09Can we use .normalized()?
- Issue comment#84panuelosj2024-09-23 22:03The contents of the uploaded file do not match the file extension .cpp.
- Issue comment#85panuelosj2024-09-23 21:52Matrix calculations
- Issue comment#83panuelosj2024-09-23 21:52on my Mac m1 chip, bunny takes 20 mins no release mode
- Issue comment#81MariaMa-GitHub2024-09-23 21:32Inside-a-sphere depth and normal not as expected
- Issue comment#81panuelosj2024-09-23 21:25Inside-a-sphere depth and normal not as expected
- Issue comment#81MariaMa-GitHub2024-09-23 20:58Inside-a-sphere depth and normal not as expected
- Issue comment#81panuelosj2024-09-23 20:53Inside-a-sphere depth and normal not as expected
- Issue comment#73nedsels2024-09-23 18:09How to build in Release mode on Windows VS?
- Issue comment#81LindaWang72024-09-23 17:40Inside-a-sphere depth and normal not as expected
- Issue#86moonsdust2024-09-23 15:44Can't see plane but can see sphere
- Issue#85Kushagra-Raghuvanshi2024-09-23 15:35Matrix calculations
- Issue#84Cryptidx2024-09-23 05:45The contents of the uploaded file do not match the file extension .cpp.
- Issue#83Cryptidx2024-09-23 05:43on my Mac m1 chip, bunny takes 20 mins no release mode
- Issue#82Cryptidx2024-09-23 05:38extra sharp(in terms of color) areas in bunny
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.