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active 2023-11-082026-01-05 (UTC)

Partial coverage20,508 / 26,264 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
86
Pushes
51
Pull requests
11
Issues
13
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 790 days from 2023-11-08 to 2026-01-05. Pushes: 51 total, peak 14 in a day. Pull requests: 11 total, peak 11 in a day. Issues: 13 total, peak 13 in a day. Comments: 9 total, peak 9 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
djeada614303
Copilot258116

Recent activity

Latest issues, pull requests and releases

  • Issue comment#16Copilot2026-01-04 17:44
    Modernize and harden collision, render, and entity tracking systems
  • Issue comment#16djeada2026-01-04 17:22
    [WIP] Cleanup, modernize and optimize collision and render systems
  • Pull request#16Copilot2026-01-04 17:18
  • Issue#15djeada2026-01-04 17:18
    cleanup, modernize and optimize collision system, render system and system of entity tracking
  • Issue#15djeada2026-01-04 17:18
    cleanup, modernize and optimize collision system, render system and system of entity tracking
  • Issue#11djeada2026-01-04 17:17
    improve rendering and animations of explosions, granades and bullets (more aesthetic)
  • Issue comment#12Copilot2026-01-04 17:07
    Improve rendering and animations of explosions, grenades, and bullets
  • Issue#13djeada2026-01-04 17:05
    add option of kneeling
  • Issue comment#14Copilot2026-01-04 17:03
    Add kneeling feature for player
  • Issue#9djeada2026-01-04 17:03
    menu items should be centred on the current window size
  • Pull request#10Copilot2026-01-04 17:03
  • Issue#15djeada2026-01-04 16:41
    cleanup, modernize and optimize collision system, render system and system of entity tracking
  • Issue#13djeada2026-01-04 16:35
    add option of kneeling
  • Pull request#12Copilot2026-01-04 16:34
  • Pull request#12Copilot2026-01-04 16:34
  • Pull request#10Copilot2026-01-04 16:33
  • Pull request#10Copilot2026-01-04 16:33
  • Issue#9djeada2026-01-04 16:33
    menu items should be centred on the current window size
  • Issue#7djeada2026-01-04 15:09
    fix workflow and tests
  • Issue#5djeada2026-01-04 13:57
    fix and improve maps
  • Issue comment#6Copilot2026-01-04 13:33
    [WIP] Fix and improve map parsing and generation
  • Issue comment#6djeada2026-01-04 13:31
    [WIP] Fix and improve map parsing and generation
  • Pull request#6Copilot2026-01-04 12:47
  • Issue#1djeada2026-01-04 12:46
    implementation ideas
  • Pull request#4Copilot2026-01-04 12:46

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.