active 2023-08-15 → 2025-06-15 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 671 days from 2023-08-15 to 2025-06-15. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 28 total, peak 3 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| dlqw | 29 | 0 | 0 | 1 |
| yuanchuNjupt | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#37yuanchuNjupt2025-06-15 11:36EventBus 设计分享 | 蛐蛐的软件开发世界
- Issue#39dlqw2024-07-19 16:19蛐蛐的数值系统使用指北 | 蛐蛐的软件开发世界
- Issue#38dlqw2024-07-19 16:18聊聊面向对象和其设计原则 | 蛐蛐的软件开发世界
- Issue#37dlqw2024-07-19 16:17EventBus 设计分享 | 蛐蛐的软件开发世界
- Issue#36dlqw2024-03-19 09:25lightprobe初步认识 | 蛐蛐的软件开发世界
- Issue#35dlqw2024-03-14 11:33Unity_GC_浅谈 | 蛐蛐的软件开发世界
- Issue#34dlqw2024-03-11 09:03rust_learning_note | 蛐蛐的软件开发世界
- Issue#33dlqw2024-02-26 11:06JasonChatroom学习笔记 | 蛐蛐的软件开发世界
- Issue#32dlqw2024-01-11 08:03GamePlayProgrammingExprience_系列课_第一讲_游戏循环,时间和对象 | 蛐蛐的软件开发世界
- Issue#31dlqw2023-12-25 08:12不透明物体与半透明物体边缘算法与Unity Shader Graph 实现 | 蛐蛐的软件开发世界
- Issue#30dlqw2023-12-18 01:03Unity集换式卡牌游戏_Dictionry序列化成json | 蛐蛐的软件开发世界
- Issue#29dlqw2023-12-15 13:13线性代数在游戏开发中的基础和简单应用 | 蛐蛐的软件开发世界
- Issue#28dlqw2023-12-10 07:04Unity底层如何处理C# | 蛐蛐的软件开发世界
- Issue#27dlqw2023-12-09 14:10【制趣交流团】蛐蛐-南邮华夜《大战略游戏的叙事玩法设计》 | 蛐蛐的软件开发世界
- Issue#26dlqw2023-12-09 14:09Unity文件读写方法之StreamingAssets | 蛐蛐的软件开发世界
- Issue#25dlqw2023-12-07 08:01GAMES101Notes | 蛐蛐的软件开发世界
- Issue#24dlqw2023-11-11 09:42Unity中空判断与Destroy实现 | 蛐蛐的软件开发世界
- Issue#23dlqw2023-11-08 14:08数据结构与算法_前缀、中缀、后缀表达式 | 蛐蛐的软件开发世界
- Issue comment#22dlqw2023-11-02 12:45南京邮电大学校大学生科学技术协会软件研发部游戏组授课计划 | 蛐蛐的软件开发世界
- Issue#22dlqw2023-11-02 12:44南京邮电大学校大学生科学技术协会软件研发部游戏组授课计划 | 蛐蛐的软件开发世界
- Issue#21dlqw2023-10-02 08:29简单的事件中心 | 蛐蛐的软件开发世界
- Issue#20dlqw2023-10-02 08:08Unity环境配置和外部工具食用指南 | 蛐蛐的软件开发世界
- Issue#19dlqw2023-09-28 03:35Unity集换式卡牌游戏_制作第一张卡牌 | 蛐蛐的软件开发世界
- Issue#18dlqw2023-09-27 11:39初读Snapshot Compressive Imaging: Principle, Implementation, Theory, Algorithms and Applications | 蛐蛐的软件开发世界
- Issue#17dlqw2023-09-24 03:19Game Programming Patterns_Prototype原型模式 | 蛐蛐的软件开发世界
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.