WIP Randomizer mod for For The King 1
active 2025-02-21 → 2025-05-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 88 days from 2025-02-21 to 2025-05-19. Pushes: 22 total, peak 9 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 6 total, peak 4 in a day. Comments: 5 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| dragitz | 27 | 22 | 1 | 3 |
| MiniPretzelTwist | 8 | 0 | 1 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#6MiniPretzelTwist2025-05-16 17:25Add Weapon Move Logic To Guarantee A Basic Attack
- Issue comment#6dragitz2025-05-16 14:58Add Weapon Move Logic To Guarantee A Basic Attack
- Issue#6MiniPretzelTwist2025-05-15 19:02Add Weapon Move Logic To Guarantee A Basic Attack
- Issue#2dragitz2025-05-11 20:02Equipped Weapon Sometimes Re-Randomizes Attacks On Save Reload
- Issue comment#2dragitz2025-05-08 09:51Equipped Weapon Sometimes Re-Randomizes Attacks On Save Reload
- Pull request#1dragitz2025-05-08 09:46
- Issue comment#1dragitz2025-05-08 09:45Update RandomizeAllItemStats.cs
- Issue comment#5MiniPretzelTwist2025-05-08 03:09Some status inducing moves incorrectly show as damage dealing
- Issue#5MiniPretzelTwist2025-05-08 03:09Some status inducing moves incorrectly show as damage dealing
- Issue#4MiniPretzelTwist2025-05-08 00:13Some weapons and enemy attacks still use debug moves despite logic to avoid them
- Issue#3MiniPretzelTwist2025-05-08 00:07Lose Pipe On Save Reload
- Issue#2MiniPretzelTwist2025-05-08 00:06Equipped Weapon Sometimes Re-Randomizes Attacks On Save Reload
- Pull request#1MiniPretzelTwist2025-05-08 00:03
- Releasedragitz2025-03-07 11:371.0.2
- Releasedragitz2025-02-25 19:021.0.1
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.